MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::Generator::Stochastics::Random Member List

This is the complete list of members for MayaFlux::Nodes::Generator::Stochastics::Random, including all inherited members.

add_buffer_reference()MayaFlux::Nodes::Node
enable_mock_process(bool mock_process)MayaFlux::Nodes::Generator::Generatorvirtual
fast_uniform() noexceptMayaFlux::Nodes::Generator::Stochastics::Randominlineprivate
generate_distributed_sample()MayaFlux::Nodes::Generator::Stochastics::Randomprivate
get_active_snapshot_context() constMayaFlux::Nodes::Nodeinline
get_amplitude() constMayaFlux::Nodes::Generator::Generatorvirtual
get_channel_mask() constMayaFlux::Nodes::Nodeinline
get_gpu_data_buffer() constMayaFlux::Nodes::Node
get_last_context() overrideMayaFlux::Nodes::Generator::Stochastics::Randomprotectedvirtual
get_last_output()MayaFlux::Nodes::Nodeinlinevirtual
has_active_snapshot() constMayaFlux::Nodes::Node
is_buffer_processed() constMayaFlux::Nodes::Nodeinline
is_gpu_compatible() constMayaFlux::Nodes::Nodeinline
is_in_network() constMayaFlux::Nodes::Nodeinline
is_in_snapshot_context(uint64_t context_id) constMayaFlux::Nodes::Node
is_used_by_channel(uint32_t channel_id) constMayaFlux::Nodes::Node
m_active_channels_maskMayaFlux::Nodes::Nodeprivate
m_amplitudeMayaFlux::Nodes::Generator::Generatorprotected
m_buffer_countMayaFlux::Nodes::Nodeprivate
m_buffer_processedMayaFlux::Nodes::Nodeprivate
m_buffer_reset_countMayaFlux::Nodes::Nodeprivate
m_cached_endMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_cached_spreadMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_cached_startMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_callbacksMayaFlux::Nodes::Nodeprotected
m_conditional_callbacksMayaFlux::Nodes::Nodeprotected
m_contextMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_context_gpuMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_current_endMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_current_startMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_dist_dirtyMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_exponential_distMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_fire_events_during_snapshotMayaFlux::Nodes::Node
m_frequencyMayaFlux::Nodes::Generator::Generatorprotected
m_gpu_compatibleMayaFlux::Nodes::Nodeprotected
m_gpu_data_bufferMayaFlux::Nodes::Nodeprotected
m_last_outputMayaFlux::Nodes::Nodeprotected
m_modulator_countMayaFlux::Nodes::Node
m_networked_nodeMayaFlux::Nodes::Nodeprotected
m_normal_distMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_normal_spreadMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_pending_reset_maskMayaFlux::Nodes::Nodeprivate
m_phaseMayaFlux::Nodes::Generator::Generatorprotected
m_random_engineMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_snapshot_context_idMayaFlux::Nodes::Nodeprivate
m_stateMayaFlux::Nodes::Node
m_state_savedMayaFlux::Nodes::Nodeprotected
m_typeMayaFlux::Nodes::Generator::Stochastics::Randomprivate
m_xorshift_stateMayaFlux::Nodes::Generator::Stochastics::Randomprivate
mark_buffer_processed()MayaFlux::Nodes::Node
notify_tick(double value) overrideMayaFlux::Nodes::Generator::Stochastics::Randomprotectedvirtual
on_tick(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
on_tick_if(const NodeCondition &condition, const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
printCurrent() overrideMayaFlux::Nodes::Generator::Stochastics::Randomvirtual
printGraph() overrideMayaFlux::Nodes::Generator::Stochastics::Randomvirtual
process_batch(unsigned int num_samples) overrideMayaFlux::Nodes::Generator::Stochastics::Randomvirtual
process_sample(double input=0.) overrideMayaFlux::Nodes::Generator::Stochastics::Randomvirtual
Random(Utils::distribution type=Utils::distribution::UNIFORM)MayaFlux::Nodes::Generator::Stochastics::Random
random_array(double start, double end, unsigned int num_samples)MayaFlux::Nodes::Generator::Stochastics::Random
random_sample(double start, double end)MayaFlux::Nodes::Generator::Stochastics::Random
rebuild_distributions_if_needed() noexceptMayaFlux::Nodes::Generator::Stochastics::Randomprivate
register_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
release_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
remove_all_hooks()MayaFlux::Nodes::Nodevirtual
remove_buffer_reference()MayaFlux::Nodes::Node
remove_conditional_hook(const NodeCondition &callback)MayaFlux::Nodes::Nodevirtual
remove_hook(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
request_buffer_reset()MayaFlux::Nodes::Node
request_reset_from_channel(uint32_t channel_id)MayaFlux::Nodes::Node
reset_processed_state()MayaFlux::Nodes::Nodevirtual
reset_processed_state_internal()MayaFlux::Nodes::Nodeprotectedvirtual
restore_state() overrideMayaFlux::Nodes::Generator::Stochastics::Randominlinevirtual
save_state() overrideMayaFlux::Nodes::Generator::Stochastics::Randominlinevirtual
set_amplitude(double amplitude)MayaFlux::Nodes::Generator::Generatorvirtual
set_frequency(float frequency)MayaFlux::Nodes::Generator::Generatorvirtual
set_gpu_compatible(bool compatible)MayaFlux::Nodes::Nodeinline
set_in_network(bool networked)MayaFlux::Nodes::Nodeinline
set_normal_spread(double spread)MayaFlux::Nodes::Generator::Stochastics::Random
set_type(Utils::distribution type)MayaFlux::Nodes::Generator::Stochastics::Randominline
should_mock_process() constMayaFlux::Nodes::Generator::Generatorvirtual
transform_sample(double sample, double start, double end) constMayaFlux::Nodes::Generator::Stochastics::Randomprivate
try_claim_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
unregister_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
update_context(double value) overrideMayaFlux::Nodes::Generator::Stochastics::Randomprotectedvirtual
validate_range(double start, double end) constMayaFlux::Nodes::Generator::Stochastics::Randomprivate
~Generator()=defaultMayaFlux::Nodes::Generator::Generatorvirtual
~Node()=defaultMayaFlux::Nodes::Nodevirtual
~Random() override=defaultMayaFlux::Nodes::Generator::Stochastics::Random