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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Base class for all signal and pattern generators in Maya Flux. More...
#include <Generator.hpp>
Inheritance diagram for MayaFlux::Nodes::Generator::Generator:
Collaboration diagram for MayaFlux::Nodes::Generator::Generator:Public Member Functions | |
| virtual void | enable_mock_process (bool mock_process) |
| Allows RootNode to process the Generator without using the processed sample. | |
| virtual double | get_amplitude () const |
| Gets the current base amplitude. | |
| NodeContext & | get_last_context () override |
| Gets the last created context object. | |
| virtual void | printCurrent ()=0 |
| Prints the current state and parameters of the generator. | |
| virtual void | printGraph ()=0 |
| Prints a visual representation of the generated pattern. | |
| virtual void | set_amplitude (double amplitude) |
| Sets the generator's amplitude. | |
| virtual void | set_frequency (float frequency) |
| Sets the generator's frequency. | |
| virtual bool | should_mock_process () const |
| Checks if the generator should mock process. | |
| virtual void | update_context (double value) override |
| Updates the context object for callbacks. | |
| virtual | ~Generator ()=default |
| Virtual destructor for proper cleanup. | |
Public Member Functions inherited from MayaFlux::Nodes::Node | |
| void | add_buffer_reference () |
| Increments the buffer reference count This method is called when a new buffer starts using this node to ensure proper lifecycle management. | |
| uint64_t | get_active_snapshot_context () const |
| Get the active snapshot context ID. | |
| const std::atomic< uint32_t > & | get_channel_mask () const |
| Retrieves the current bitmask of active channels using this node. | |
| uint32_t | get_frame_rate () const |
| std::span< const float > | get_gpu_data_buffer () const |
| Provides access to the GPU data buffer. | |
| virtual double | get_last_output () |
| Retrieves the most recent output value produced by the node. | |
| RoutingState & | get_routing_state () |
| Retrieves the current routing state of the network (non-const) | |
| const RoutingState & | get_routing_state () const |
| Retrieves the current routing state of the network. | |
| uint32_t | get_sample_rate () const |
| bool | has_active_snapshot () const |
| Check if node is currently being snapshotted by any context. | |
| bool | has_capability (NodeCapability cap) const |
| Query a single capability. | |
| bool | is_buffer_processed () const |
| Checks if the buffer has been processed. | |
| bool | is_gpu_compatible () const |
| Checks if the node supports GPU processing. | |
| bool | is_in_network () const |
| Sets whether the node is part of a NodeNetwork. | |
| bool | is_in_snapshot_context (uint64_t context_id) const |
| Check if currently in a snapshot context. | |
| bool | is_used_by_channel (uint32_t channel_id) const |
| Checks if the node is currently used by a specific channel. | |
| bool | mark_buffer_processed () |
| Marks the node as having been processed by a buffer. | |
| bool | needs_channel_routing () const |
| Checks if the network is currently in a routing transition phase. | |
| virtual uint8_t | node_capabilities () const |
| Declare which data shapes this node's context can produce. | |
| virtual void | on_tick (const NodeHook &callback) |
| Registers a callback to be called on each tick. | |
| virtual void | on_tick_if (const NodeCondition &condition, const NodeHook &callback) |
| Registers a conditional callback. | |
| virtual std::vector< double > | process_batch (unsigned int num_samples)=0 |
| Processes multiple samples at once. | |
| virtual double | process_sample (double input=0.)=0 |
| Processes a single data sample. | |
| void | register_channel_usage (uint32_t channel_id) |
| Mark the specificed channel as a processor/user. | |
| void | release_snapshot_context (uint64_t context_id) |
| Release snapshot context. | |
| virtual void | remove_all_hooks () |
| Removes all registered callbacks. | |
| void | remove_buffer_reference () |
| Decrements the buffer reference count This method is called when a buffer stops using this node to ensure proper lifecycle management. | |
| virtual bool | remove_conditional_hook (const NodeCondition &callback) |
| Removes a previously registered conditional callback. | |
| virtual bool | remove_hook (const NodeHook &callback) |
| Removes a previously registered callback. | |
| void | request_buffer_reset () |
| Requests a reset of the buffer state. | |
| void | request_reset_from_channel (uint32_t channel_id) |
| Requests a reset of the processed state from a specific channel. | |
| virtual void | reset_processed_state () |
| Resets the processed state of the node and any attached input nodes. | |
| virtual void | restore_state ()=0 |
| Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
| virtual void | save_state ()=0 |
| Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
| void | set_frame_rate (uint32_t frame_rate) |
| virtual void | set_gpu_compatible (bool compatible) |
| Sets whether the node is compatible with GPU processing. | |
| void | set_in_network (bool networked) |
| Marks the node as being part of a NodeNetwork. | |
| void | set_sample_rate (uint32_t sample_rate) |
| bool | try_claim_snapshot_context (uint64_t context_id) |
| Attempt to claim snapshot context for this processing cycle. | |
| void | unregister_channel_usage (uint32_t channel_id) |
| Removes the specified channel from the usage tracking. | |
| virtual | ~Node ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Protected Attributes | |
| double | m_amplitude { 1.0 } |
| Base amplitude of the generator. | |
| GeneratorContext | m_context { 0., m_frequency, m_amplitude, m_phase } |
| GeneratorContextGpu | m_context_gpu { 0., m_frequency, m_amplitude, m_phase, get_gpu_data_buffer() } |
| float | m_frequency { 440.0F } |
| Base frequency of the generator. | |
| double | m_phase {} |
| Current phase of the generator. | |
Protected Attributes inherited from MayaFlux::Nodes::Node | |
| std::vector< NodeHook > | m_callbacks |
| Collection of standard callback functions. | |
| std::vector< std::pair< NodeHook, NodeCondition > > | m_conditional_callbacks |
| Collection of conditional callback functions with their predicates. | |
| uint32_t | m_frame_rate { 60 } |
| Frame rate for time-based processing, used for normalization. | |
| bool | m_gpu_compatible {} |
| Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU. | |
| std::vector< float > | m_gpu_data_buffer |
| GPU data buffer for context objects. | |
| double | m_last_output { 0 } |
| The most recent sample value generated by this oscillator. | |
| bool | m_networked_node {} |
| Flag indicating if the node is part of a NodeNetwork This flag is used to disable event firing when the node is managed within a NodeNetwork, preventing redundant or conflicting event notifications. | |
| uint8_t | m_node_capability { NodeCapability::SCALAR } |
| Bitmask of capabilities declared by this node. | |
| uint32_t | m_sample_rate { 48000 } |
| Sample rate for audio processing, used for normalization. | |
| bool | m_state_saved {} |
| tracks if the node's state has been saved by a snapshot operation | |
| uint32_t | m_timing_rate { m_sample_rate } |
| Current timing rate for the node, used for timing calculations (can be sample rate or frame rate) | |
Additional Inherited Members | |
Public Attributes inherited from MayaFlux::Nodes::Node | |
| bool | m_fire_events_during_snapshot = false |
| Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent. | |
| std::atomic< uint32_t > | m_modulator_count { 0 } |
| Counter tracking how many other nodes are using this node as a modulator. | |
| std::atomic< NodeState > | m_state { NodeState::INACTIVE } |
| Atomic state flag tracking the node's processing status. | |
Protected Member Functions inherited from MayaFlux::Nodes::Node | |
| virtual void | notify_tick (double value)=0 |
| Notifies all registered callbacks with the current context. | |
| virtual void | reset_processed_state_internal () |
| Resets the processed state of the node directly. | |
Base class for all signal and pattern generators in Maya Flux.
Generators are specialized nodes that create numerical sequences from mathematical principles, rather than processing existing signals. They form the foundation of the computational graph by providing the initial patterns that other nodes can then transform, filter, or combine.
Unlike transformation nodes that modify input signals, generators typically:
Common types of generators include:
Generators integrate with the node graph system, allowing them to be:
The Generator class extends the base Node interface with additional methods for visualization and analysis of the generated patterns.
Definition at line 110 of file Generator.hpp.