|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
#include "MayaFlux/Buffers/Geometry/ComputeMeshBuffer.hpp"#include "MayaFlux/Buffers/VKBuffer.hpp"#include "MayaFlux/Kakshya/NDData/MeshData.hpp"#include "MayaFlux/Kakshya/NDData/VertexFormats.hpp"#include "MayaFlux/Kinesis/Tendency/Tendency.hpp"#include "MayaFlux/Nodes/Network/AssemblyNetwork.hpp"#include "MayaFlux/Portal/Graphics/PrimitiveMill.hpp"
Include dependency graph for StructureConfig.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::StructureConfig::Assembly |
| Independent heterogeneous sources and their shared milling policy. More... | |
| struct | MayaFlux::StructureConfig::Instances |
| Prototype mesh and world transforms for one InstanceNetworkBuffer. More... | |
| struct | MayaFlux::StructureConfig::Isosurface |
| Existing isosurface buffer or new buffer construction state. More... | |
| struct | MayaFlux::StructureConfig::Model |
| Mesh components and allocation policy for one MeshNetworkBuffer. More... | |
| struct | MayaFlux::StructureConfig::ModelComponent |
| One local mesh in a hierarchical model. More... | |
| struct | MayaFlux::StructureConfig::Object |
| One independently rendered mesh-backed object. More... | |
| struct | MayaFlux::StructureConfig |
| API-side playground for a complete visible structure. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Core |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
| namespace | MayaFlux::Nodes::GpuSync |
| namespace | MayaFlux::Nodes::Network |