MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::StructureConfig::Model Struct Reference

Mesh components and allocation policy for one MeshNetworkBuffer. More...

#include <StructureConfig.hpp>

+ Collaboration diagram for MayaFlux::StructureConfig::Model:

Public Attributes

std::vector< ModelComponent > components
 Components appended before registration.
 
std::shared_ptr< Nodes::Network::MeshNetwork > network
 Existing network to complete, or null to construct one.
 
float over_allocate_factor { 1.5F }
 Fixed initial vertex-buffer capacity multiplier.
 
RenderConfig render
 Required render destination and pipeline overrides.
 
std::vector< std::shared_ptr< Core::VKImage > > textures
 Images available to the selected render pipeline.
 

Detailed Description

Mesh components and allocation policy for one MeshNetworkBuffer.

Definition at line 84 of file StructureConfig.hpp.


The documentation for this struct was generated from the following file: