MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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NetworkGeometryProcessor.cpp
Go to the documentation of this file.
2
5
7
8namespace MayaFlux::Buffers {
9
15
17 const std::string& name,
18 const std::shared_ptr<Nodes::Network::NodeNetwork>& network,
19 const std::shared_ptr<VKBuffer>& vertex_buffer)
20{
21 if (!network) {
22 error<std::invalid_argument>(
25 std::source_location::current(),
26 "Cannot bind null network '{}'", name);
27 }
28
29 if (!vertex_buffer) {
30 error<std::invalid_argument>(
33 std::source_location::current(),
34 "Cannot bind network '{}' to null vertex buffer", name);
35 }
36
37 std::shared_ptr<VKBuffer> staging = nullptr;
38 if (!vertex_buffer->is_host_visible()) {
39 staging = create_staging_buffer(vertex_buffer->get_size_bytes());
40
42 "Created staging buffer for device-local network geometry '{}' ({} bytes)",
43 name, vertex_buffer->get_size_bytes());
44 } else {
46 "No staging needed for host-visible network geometry '{}'", name);
47 }
48
50 .network = network,
51 .gpu_vertex_buffer = vertex_buffer,
52 .staging_buffer = staging
53 };
54
56 "Bound network '{}' ({} nodes, {} bytes buffer)",
57 name, network->get_node_count(), vertex_buffer->get_size_bytes());
58}
59
60void NetworkGeometryProcessor::unbind_network(const std::string& name)
61{
62 if (m_bindings.erase(name) == 0) {
64 "Attempted to unbind non-existent network '{}'", name);
65 } else {
67 "Unbound network '{}'", name);
68 }
69}
70
71bool NetworkGeometryProcessor::has_binding(const std::string& name) const
72{
73 return m_bindings.contains(name);
74}
75
76std::vector<std::string> NetworkGeometryProcessor::get_binding_names() const
77{
78 std::vector<std::string> names;
79 names.reserve(m_bindings.size());
80 for (const auto& [name, _] : m_bindings) {
81 names.push_back(name);
82 }
83 return names;
84}
85
87{
88 return m_bindings.size();
89}
90
91std::optional<NetworkGeometryProcessor::NetworkBinding>
92NetworkGeometryProcessor::get_binding(const std::string& name) const
93{
94 auto it = m_bindings.find(name);
95 if (it != m_bindings.end()) {
96 return it->second;
97 }
98 return std::nullopt;
99}
100
101void NetworkGeometryProcessor::processing_function(const std::shared_ptr<Buffer>& buffer)
102{
103 if (m_bindings.empty()) {
104 return;
105 }
106
107 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer);
108 if (!vk_buffer) {
110 "NetworkGeometryProcessor requires VKBuffer, got different buffer type");
111 return;
112 }
113
114 for (auto& [name, binding] : m_bindings) {
115 if (!binding.network || !binding.network->is_enabled()) {
117 "Network '{}' disabled, skipping upload", name);
118 continue;
119 }
120
121 auto gpu_data = extract_network_gpu_data(binding.network, name);
122 if (gpu_data.vertex_data.empty()) {
123 if (binding.gpu_vertex_buffer->is_host_visible())
124 binding.gpu_vertex_buffer->clear();
125 continue;
126 }
127
128 if (gpu_data.vertex_data.empty() || gpu_data.vertex_count == 0) {
129 if (binding.gpu_vertex_buffer->is_host_visible()) {
130 binding.gpu_vertex_buffer->clear();
131 }
133 "Network '{}' has no vertices, cleared buffer", name);
134 continue;
135 }
136
137 size_t required_size = gpu_data.vertex_data.size();
138 size_t available_size = binding.gpu_vertex_buffer->get_size_bytes();
139
140 if (required_size > available_size) {
141 auto new_size = static_cast<size_t>((float)required_size * 1.5F);
142
144 "Network '{}' growing: resizing GPU buffer from {} → {} bytes",
145 name, available_size, new_size);
146
147 binding.gpu_vertex_buffer->resize(new_size, false);
148
149 if (binding.staging_buffer) {
150 binding.staging_buffer->resize(new_size, false);
152 "Resized staging buffer for '{}' to {} bytes", name, new_size);
153 }
154 }
155
157 gpu_data.vertex_data.data(),
158 gpu_data.vertex_data.size(),
159 binding.gpu_vertex_buffer,
160 binding.staging_buffer);
161
162 auto layout = gpu_data.layout;
163
164 binding.gpu_vertex_buffer->set_vertex_layout(layout.value());
165
167 "Uploaded {} vertices from network '{}' ({} bytes)",
168 gpu_data.vertex_count, name, gpu_data.vertex_data.size());
169 }
170}
171
172} // namespace MayaFlux::Buffers
#define MF_RT_ERROR(comp, ctx,...)
#define MF_RT_TRACE(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< std::string, NetworkBinding > m_bindings
void unbind_network(const std::string &name)
Remove a network binding.
bool has_binding(const std::string &name) const
Check if a binding exists.
std::optional< NetworkBinding > get_binding(const std::string &name) const
Get a specific binding.
size_t get_binding_count() const
Get number of active bindings.
void processing_function(const std::shared_ptr< Buffer > &buffer) override
BufferProcessor interface - aggregates and uploads network geometry.
std::vector< std::string > get_binding_names() const
Get all binding names.
void bind_network(const std::string &name, const std::shared_ptr< Nodes::Network::NodeNetwork > &network, const std::shared_ptr< VKBuffer > &vertex_buffer)
Bind a network to a GPU vertex buffer.
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
std::shared_ptr< VKBuffer > create_staging_buffer(size_t size)
Create staging buffer for transfers.
NetworkGpuData extract_network_gpu_data(const std::shared_ptr< Nodes::Network::NodeNetwork > &network, std::string_view name)
Extract GPU geometry data from a NodeNetwork via its GraphicsOperator.
void upload_to_gpu(const void *data, size_t size, const std::shared_ptr< VKBuffer > &target, const std::shared_ptr< VKBuffer > &staging)
Upload raw data to GPU buffer (auto-detects host-visible vs device-local)
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
Structure representing a network geometry binding.