MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ unbind_network()

void MayaFlux::Buffers::NetworkGeometryProcessor::unbind_network ( const std::string &  name)

Remove a network binding.

Parameters
nameName of binding to remove

Definition at line 59 of file NetworkGeometryProcessor.cpp.

60{
61 if (m_bindings.erase(name) == 0) {
63 "Attempted to unbind non-existent network '{}'", name);
64 } else {
66 "Unbound network '{}'", name);
67 }
68}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< std::string, NetworkBinding > m_bindings
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_bindings, MF_DEBUG, and MF_WARN.