MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::NetworkGeometryProcessor::get_binding_names ( ) const

Get all binding names.

Returns
Vector of binding names

Definition at line 75 of file NetworkGeometryProcessor.cpp.

76{
77 std::vector<std::string> names;
78 names.reserve(m_bindings.size());
79 for (const auto& [name, _] : m_bindings) {
80 names.push_back(name);
81 }
82 return names;
83}
std::unordered_map< std::string, NetworkBinding > m_bindings

References m_bindings.