MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::NetworkGeometryProcessor::get_binding_names ( ) const

Get all binding names.

Returns
Vector of binding names

Definition at line 79 of file NetworkGeometryProcessor.cpp.

80{
81 std::vector<std::string> names;
82 names.reserve(m_bindings.size());
83 for (const auto& [name, _] : m_bindings) {
84 names.push_back(name);
85 }
86 return names;
87}
std::unordered_map< std::string, NetworkBinding > m_bindings

References m_bindings.