105{
107 return;
108
109 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(
buffer);
110 if (!vk_buffer) {
112 "NetworkGeometryProcessor requires VKBuffer");
113 return;
114 }
115
117 if (!binding.network || !binding.network->is_enabled()) {
119 "Network '{}' disabled, skipping upload",
name);
120 continue;
121 }
122
123 const auto*
chain = binding.network->get_operator_chain().get();
124 const bool has_chain =
chain && !
chain->empty();
125
126 if (!has_chain) {
127 auto* primary_op = dynamic_cast<Nodes::Network::GraphicsOperator*>(
128 binding.network->get_operator());
129
130 if (primary_op && primary_op->supports_incremental_upload()) {
131 const auto layout = primary_op->get_vertex_layout();
132 const size_t total =
static_cast<size_t>(primary_op->get_vertex_count())
133 * layout.stride_bytes;
137 continue;
138 }
139 }
140
142 if (gpu_data.vertex_data.empty() || gpu_data.vertex_count == 0) {
143 if (vk_buffer->is_host_visible())
144 vk_buffer->clear();
145 if (gpu_data.layout)
146 vk_buffer->set_vertex_layout(*gpu_data.layout);
147 continue;
148 }
149
150 size_t total = gpu_data.vertex_data.size();
151
152 if (
total > vk_buffer->get_size_bytes()) {
153 vk_buffer->resize(
static_cast<size_t>(
static_cast<float>(
total) * 1.5F),
false);
154 }
155
158
159 if (gpu_data.layout)
160 vk_buffer->set_vertex_layout(*gpu_data.layout);
161
162 if (
auto ngb = std::dynamic_pointer_cast<NetworkGeometryBuffer>(
buffer);
163 ngb && primary_op) {
164 ngb->update_render_runs(primary_op->topology_runs());
165 }
166
167 binding.last_total_bytes =
total;
168
170 "Uploaded {} vertices from network '{}' ({} bytes)",
172 continue;
173 }
174
175 struct SliceData {
176 std::span<const uint8_t> bytes;
177 size_t vertex_count {};
178 std::optional<Kakshya::VertexLayout> layout;
179 Nodes::Network::GraphicsOperator* op {};
180 };
181
182 std::vector<SliceData> slices;
183 slices.reserve(1 +
chain->size());
184
186 slices.push_back({ .bytes = primary.vertex_data,
187 .vertex_count = primary.vertex_count,
188 .layout = primary.layout,
189 .op = dynamic_cast<Nodes::Network::GraphicsOperator*>(
190 binding.network->get_operator()) });
191
192 for (
const auto& op :
chain->operators()) {
193 auto* gfx = dynamic_cast<Nodes::Network::GraphicsOperator*>(op.get());
194 if (!gfx) {
195 slices.push_back({ .bytes = {}, .vertex_count = 0, .layout = std::nullopt, .op = nullptr });
196 continue;
197 }
198
199 if (!gfx->participates_in_rendering())
200 continue;
201
202 slices.push_back({ .bytes = gfx->get_vertex_data(),
203 .vertex_count = gfx->get_vertex_count(),
204 .layout = gfx->get_vertex_layout(),
205 .op = gfx });
206 }
207
208 size_t total_bytes = 0;
209 for (const auto& s : slices)
210 total_bytes += s.bytes.
size();
211
212 if (total_bytes == 0) {
213 if (vk_buffer->is_host_visible())
214 vk_buffer->clear();
215 if (primary.layout)
216 vk_buffer->set_vertex_layout(*primary.layout);
217 continue;
218 }
219
220 bool chain_gfx_dirty = false;
221 bool needs_full_restore = false;
222 for (
const auto& op :
chain->operators()) {
223 if (op && op->demands_full_vertex_restore())
224 needs_full_restore = true;
225
226 auto* gfx = dynamic_cast<Nodes::Network::GraphicsOperator*>(op.get());
227 if (gfx && gfx->participates_in_rendering() && gfx->is_vertex_data_dirty())
228 chain_gfx_dirty = true;
229 }
230
231 if (!needs_full_restore && !chain_gfx_dirty && primary.layout.has_value()
233 dynamic_cast<Nodes::Network::GraphicsOperator*>(binding.network->get_operator()),
234 primary.layout->stride_bytes, binding, vk_buffer, total_bytes,
name)) {
235 continue;
236 }
237
238 if (total_bytes > vk_buffer->get_size_bytes()) {
239 vk_buffer->resize(static_cast<size_t>(static_cast<float>(total_bytes) * 1.5F), false);
240 }
241
243 size_t byte_offset = 0;
244 for (const auto& s : slices) {
245 if (!s.bytes.empty())
247 byte_offset += s.bytes.size();
248 }
249
252
253 size_t aggregate_vertices = 0;
254 for (const auto& s : slices)
255 aggregate_vertices += s.vertex_count;
256
257 for (
auto& slice :
std::views::
reverse(slices)) {
259 auto aggregate = *
slice.layout;
260 aggregate.vertex_count = static_cast<uint32_t>(aggregate_vertices);
261 vk_buffer->set_vertex_layout(aggregate);
262 break;
263 }
264 }
265
266 auto ngb = std::dynamic_pointer_cast<NetworkGeometryBuffer>(
buffer);
267 if (ngb) {
268 byte_offset = 0;
269 for (size_t i = 0; i < slices.size(); ++i) {
270 const auto& s = slices[i];
271 const uint32_t stride = s.layout ? s.layout->stride_bytes
272 : (slices[0].layout ? slices[0].layout->stride_bytes : 0);
273 const uint32_t vert_offset = stride > 0
274 ? static_cast<uint32_t>(byte_offset / stride)
275 : 0;
276
277 std::vector<Portal::Graphics::DrawRun> runs;
278 if (s.op) {
279 for (
auto run : s.op->topology_runs()) {
280 if (
run.vertex_count == 0)
281 continue;
282 run.vertex_offset += vert_offset;
284 }
285 }
286
287 ngb->update_chain_render_range(i, vert_offset,
288 static_cast<uint32_t>(s.vertex_count), s.layout, std::move(runs));
289
290 byte_offset += s.bytes.size();
291 }
292 }
293
294 binding.last_total_bytes = total_bytes;
295
297 "Uploaded {} bytes ({} slices) from network '{}'",
298 total_bytes, slices.size(),
name);
299 }
300}
#define MF_RT_ERROR(comp, ctx,...)
#define MF_RT_TRACE(comp, ctx,...)
std::shared_ptr< NetworkGeometryBuffer > buffer
BufferProcessingChain * chain
std::unordered_map< std::string, NetworkBinding > m_bindings
std::vector< uint8_t > m_staging_aggregate
bool try_incremental_upload(Nodes::Network::GraphicsOperator *primary_op, uint32_t primary_stride_bytes, NetworkBinding &binding, const std::shared_ptr< VKBuffer > &vk_buffer, size_t expected_total_bytes, const std::string &name)
Upload only the vertex sub-ranges a multi-group primary operator reports as dirty,...
void ensure_staging(NetworkBinding &binding, size_t bytes)
Grow a binding's staging buffer to hold at least bytes.
void upload_to_gpu(const void *data, size_t size, const std::shared_ptr< VKBuffer > &target, const std::shared_ptr< VKBuffer > &staging, size_t dst_offset)
Upload raw data to GPU buffer (auto-detects host-visible vs device-local)
NetworkGpuData extract_network_gpu_data(const std::shared_ptr< Nodes::Network::NodeNetwork > &network, std::string_view name)
Extract GPU geometry data from a NodeNetwork via its GraphicsOperator.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
std::vector< double > slice(std::span< const double > data, double start_ratio, double end_ratio)
Extract a contiguous slice by ratio, returning a new vector.
void reverse(std::span< double > data) noexcept
Reverse temporal order in-place.