17 const std::string& name,
18 const std::shared_ptr<Nodes::GpuSync::GeometryWriterNode>& node,
19 const std::shared_ptr<VKBuffer>& vertex_buffer)
22 error<std::invalid_argument>(
25 std::source_location::current(),
26 "Cannot bind null geometry node '{}'", name);
30 error<std::invalid_argument>(
33 std::source_location::current(),
34 "Cannot bind geometry node '{}' to null vertex buffer", name);
37 size_t vertex_data_size = node->get_vertex_buffer_size_bytes();
39 if (vertex_buffer->get_size_bytes() < vertex_data_size) {
41 "Vertex buffer for '{}' may be too small: {} bytes required, {} available. "
42 "Will upload partial data.",
43 name, vertex_data_size, vertex_buffer->get_size_bytes());
46 std::shared_ptr<VKBuffer> staging =
nullptr;
47 if (!vertex_buffer->is_host_visible()) {
48 size_t staging_size = std::max<size_t>(vertex_buffer->get_size_bytes(), vertex_data_size);
52 "Created staging buffer for device-local geometry '{}' ({} bytes)",
56 "No staging needed for host-visible geometry '{}'", name);
59 std::shared_ptr<VKBuffer> index_buf =
nullptr;
60 std::shared_ptr<VKBuffer> index_staging_buf =
nullptr;
62 if (node->has_indices()) {
63 const size_t index_data_size = node->get_index_count() *
sizeof(uint32_t);
64 index_buf = std::make_shared<VKBuffer>(
73 "Created index staging buffer for device-local geometry '{}' ({} bytes)",
74 name, index_data_size);
79 .gpu_vertex_buffer = vertex_buffer,
80 .staging_buffer = staging,
81 .gpu_index_buffer = index_buf,
82 .index_staging_buffer = index_staging_buf
86 "Bound geometry node '{}' ({} vertices, {} bytes, stride: {}, indices: {})",
87 name, node->get_vertex_count(), vertex_data_size, node->get_vertex_stride(),
88 node->get_index_count());
95 "Attempted to unbind non-existent geometry node '{}'", name);
98 "Unbound geometry node '{}'", name);
109 std::vector<std::string> names;
112 names.push_back(name);
122std::optional<GeometryBindingsProcessor::GeometryBinding>
138 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer);
141 "GeometryBindingsProcessor requires VKBuffer, got different buffer type");
146 if (!binding.node->needs_gpu_update()) {
148 "Geometry '{}' unchanged, skipping upload", name);
152 auto vertices = binding.node->get_vertex_data();
154 if (vertices.empty()) {
155 if (binding.gpu_vertex_buffer->is_host_visible()) {
156 binding.gpu_vertex_buffer->clear();
159 if (binding.node->get_vertex_layout()) {
160 binding.gpu_vertex_buffer->set_vertex_layout(
161 binding.node->get_vertex_layout().value());
165 "Geometry '{}' cleared", name);
171 vertices.size_bytes(),
172 binding.gpu_vertex_buffer,
173 binding.staging_buffer);
175 if (binding.node->get_vertex_layout()) {
176 binding.gpu_vertex_buffer->set_vertex_layout(
177 binding.node->get_vertex_layout().value());
180 "Set vertex layout for '{}' ({} vertices, {} attributes)",
182 binding.node->get_vertex_count(),
183 binding.node->get_vertex_layout()->attributes.size());
186 "Geometry node '{}' has no vertex layout. "
187 "RenderProcessor may fail without layout info.",
192 binding.node->clear_gpu_update_flag();
195 bool attached_is_target =
false;
196 for (
const auto& [name, binding] :
m_bindings) {
197 if (binding.gpu_vertex_buffer == vk_buffer) {
198 attached_is_target =
true;
203 if (!attached_is_target && !
m_bindings.empty()) {
204 auto& first_binding =
m_bindings.begin()->second;
205 if (first_binding.node->needs_gpu_update()) {
206 auto vertices = first_binding.node->get_vertex_data();
208 if (!vertices.empty()) {
211 vertices.size_bytes(),
213 first_binding.staging_buffer);
215 if (first_binding.node->get_vertex_layout()) {
216 vk_buffer->set_vertex_layout(
217 first_binding.node->get_vertex_layout().value());
221 first_binding.node->clear_gpu_update_flag();
227 const std::string& name,
230 if (!binding.
node->has_indices()) {
234 const auto indices = binding.
node->get_index_data();
235 const size_t required = indices.size_bytes();
252 "Lazily created index buffer for '{}' ({} bytes)", name, required);
267 "Uploaded {} indices ({} bytes) for '{}'",
268 binding.
node->get_index_count(), required, name);
#define MF_RT_WARN(comp, ctx,...)
#define MF_RT_ERROR(comp, ctx,...)
#define MF_TRACE(comp, ctx,...)
#define MF_RT_TRACE(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
ProcessingToken m_processing_token
std::optional< GeometryBinding > get_binding(const std::string &name) const
Get a specific binding.
std::unordered_map< std::string, GeometryBinding > m_bindings
void upload_index_data(const std::string &name, GeometryBinding &binding)
Upload index data for one binding, creating or growing the GPU index buffer as needed.
std::vector< std::string > get_binding_names() const
Get all binding names.
size_t get_binding_count() const
Get number of active bindings.
void processing_function(const std::shared_ptr< Buffer > &buffer) override
BufferProcessor interface - uploads all bound geometries.
void bind_geometry_node(const std::string &name, const std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > &node, const std::shared_ptr< VKBuffer > &vertex_buffer)
Bind a geometry node to a GPU vertex buffer.
bool has_binding(const std::string &name) const
Check if a binding exists.
void unbind_geometry_node(const std::string &name)
Remove a geometry binding.
GeometryBindingsProcessor()
void initialize_buffer_service()
void ensure_initialized(const std::shared_ptr< VKBuffer > &buffer)
void upload_resizing(const void *data, size_t size, const std::shared_ptr< VKBuffer > &target, const std::shared_ptr< VKBuffer > &staging, float growth_factor)
Upload size bytes to target, growing both buffers first if needed.
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
std::shared_ptr< VKBuffer > create_staging_buffer(size_t size)
Create staging buffer for transfers.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
@ UNKNOWN
Unknown or undefined modality.
std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > node
std::shared_ptr< VKBuffer > gpu_vertex_buffer
std::shared_ptr< VKBuffer > gpu_index_buffer
std::shared_ptr< VKBuffer > index_staging_buffer
Holds GPU resources for one GeometryWriterNode binding.