MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::GeometryBindingsProcessor::get_binding_names ( ) const

Get all binding names.

Returns
Vector of binding names

Definition at line 85 of file GeometryBindingsProcessor.cpp.

86{
87 std::vector<std::string> names;
88 names.reserve(m_bindings.size());
89 for (const auto& [name, _] : m_bindings) {
90 names.push_back(name);
91 }
92 return names;
93}
std::unordered_map< std::string, GeometryBinding > m_bindings

References m_bindings.