MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ unbind_geometry_node()

void MayaFlux::Buffers::GeometryBindingsProcessor::unbind_geometry_node ( const std::string &  name)

Remove a geometry binding.

Parameters
nameName of binding to remove

Definition at line 69 of file GeometryBindingsProcessor.cpp.

70{
71 if (m_bindings.erase(name) == 0) {
73 "Attempted to unbind non-existent geometry node '{}'", name);
74 } else {
76 "Unbound geometry node '{}'", name);
77 }
78}
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< std::string, GeometryBinding > m_bindings
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_bindings, MF_DEBUG, and MF_WARN.