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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Directory dependency graph for Vision:Files | |
| ConnectedComponents.cpp | |
| ConnectedComponents.hpp | |
| Connected component labelling on normalised float masks. | |
| Contours.cpp | |
| Contours.hpp | |
| Contour extraction from binary float masks. | |
| Features.hpp | |
| Gradient.cpp | |
| Gradient.hpp | |
| Gradient and edge detection on normalised float image spans. | |
| Harris.cpp | |
| Harris.hpp | |
| Harris corner detection and non-maximum suppression. | |
| ImageFilter.cpp | |
| ImageFilter.hpp | |
| 2D spatial filtering on normalised float image spans. | |
| KernelSpec.hpp | |
| Compile-time separable filter kernel definition and named kernel bank. | |
| Morphology.cpp | |
| Morphology.hpp | |
| Binary morphological operations on normalised float masks. | |
| OpticalFlow.cpp | |
| OpticalFlow.hpp | |
| Sparse optical flow via Lucas-Kanade tracker. | |
| PixelOps.cpp | |
| PixelOps.hpp | |
| Pointwise pixel operations for MayaFlux::Kinesis::Vision. | |
| Pyramid.hpp | |
| Placement of an image pyramid inside a single atlas. | |
| VisionContext.hpp | |
| VisionExecutor.cpp | |
| VisionExecutor.hpp | |
| Dispatch engine for VisionSequence execution. | |
| VisionInsight.hpp | |
| Caller-supplied context and GPU-derived output for turning a raw VisionResult into something a caller actually wants: analysis today (VisionAnalysisContext/VisionAnalysis and their per-intent pieces), extraction context to follow. | |
| VisionIntent.hpp | |
| Declarative "what to do" vocabulary, one layer above VisionOp. | |
| VisionOp.hpp | |
| Declarative description of a Kinesis::Vision processing sequence. | |
| VisionQuery.cpp | |
| VisionQuery.hpp | |
| Per-intent parameters and resolution into a set of VisionSequences. | |