|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
Placement of an image pyramid inside a single atlas. More...
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Kinesis::Vision::PyramidLayout |
| Placement of every pyramid level in a single atlas. More... | |
| struct | MayaFlux::Kinesis::Vision::PyramidLevel |
| Extent and position of one pyramid level inside an atlas. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
| namespace | MayaFlux::Kinesis::Vision |
Functions | |
| PyramidLayout | MayaFlux::Kinesis::Vision::pyramid_layout (uint32_t w, uint32_t h, uint32_t requested, uint32_t min_extent=16) |
Place up to requested pyramid levels for a w x h base image. | |
Placement of an image pyramid inside a single atlas.
Pure geometry. No MayaFlux type dependencies and no notion of what the texels hold, so the same layout serves a CPU pyramid, a GPU atlas image, or a test that checks where a level landed.
Definition in file Pyramid.hpp.