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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "Morphology.hpp"#include "MayaFlux/Transitive/Parallel/Execution.hpp"#include <Eigen/Core>
Include dependency graph for Morphology.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
| namespace | MayaFlux::Kinesis::Vision |
Functions | |
| void | MayaFlux::Kinesis::Vision::close (std::span< const float > mask, std::span< float > tmp, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius) |
Morphological closing writing into dst. | |
| std::vector< float > | MayaFlux::Kinesis::Vision::close (std::span< const float > mask, uint32_t w, uint32_t h, uint32_t radius) |
| Morphological closing: dilate then erode. | |
| void | MayaFlux::Kinesis::Vision::dilate (std::span< const float > mask, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius) |
Dilation writing into dst. | |
| std::vector< float > | MayaFlux::Kinesis::Vision::dilate (std::span< const float > mask, uint32_t w, uint32_t h, uint32_t radius) |
| Morphological dilation with square structuring element. | |
| void | MayaFlux::Kinesis::Vision::erode (std::span< const float > mask, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius) |
Erosion writing into dst. | |
| std::vector< float > | MayaFlux::Kinesis::Vision::erode (std::span< const float > mask, uint32_t w, uint32_t h, uint32_t radius) |
| Morphological erosion with square structuring element. | |
| void | MayaFlux::Kinesis::Vision::morph_gradient (std::span< const float > mask, std::span< float > tmp, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius) |
Morphological gradient (dilate - erode) writing into dst. | |
| std::vector< float > | MayaFlux::Kinesis::Vision::morph_gradient (std::span< const float > mask, uint32_t w, uint32_t h, uint32_t radius) |
| Morphological gradient: dilate minus erode. | |
| void | MayaFlux::Kinesis::Vision::open (std::span< const float > mask, std::span< float > tmp, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius) |
Morphological opening writing into dst. | |
| std::vector< float > | MayaFlux::Kinesis::Vision::open (std::span< const float > mask, uint32_t w, uint32_t h, uint32_t radius) |
| Morphological opening: erode then dilate. | |