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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Include dependency graph for Contours.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
| namespace | MayaFlux::Kinesis::Vision |
Functions | |
| void | MayaFlux::Kinesis::Vision::apply_contour_mask (std::span< float > pixels, uint32_t w, uint32_t h, uint32_t channels, const Contour &contour, float origin_x, float origin_y, float scale_x, float scale_y) |
Zero all pixels in pixels that fall outside contour. | |
| std::vector< Contour > | MayaFlux::Kinesis::Vision::find_contours (const ComponentResult &components, uint32_t w, uint32_t h, float min_area=0.0F, uint32_t max_contours=0, uint32_t max_points_per_contour=0) |
| Extract contours from an existing CPU component labeling. | |
| std::vector< Contour > | MayaFlux::Kinesis::Vision::find_contours (std::span< const float > mask, uint32_t w, uint32_t h, float min_area=0.0F, uint32_t max_contours=0, uint32_t max_points_per_contour=0) |
| Extract outer and hole contours from a binary mask. | |