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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "ConnectedComponents.hpp"#include "Features.hpp"#include "Gradient.hpp"#include "OpticalFlow.hpp"#include "VisionOp.hpp"#include "MayaFlux/Kakshya/NDData/NDData.hpp"
Include dependency graph for VisionContext.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Kinesis::Vision::VisionPass< Handle >::Completed |
| struct | MayaFlux::Kinesis::Vision::VisionPass< Handle > |
| State threaded through one execution of a VisionSequence. More... | |
| struct | MayaFlux::Kinesis::Vision::VisionResult |
| Result of executing a VisionSequence on one frame. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Core |
| namespace | MayaFlux::Kinesis |
| namespace | MayaFlux::Kinesis::Vision |
Typedefs | |
| using | MayaFlux::Kinesis::Vision::CpuVisionPass = VisionPass< size_t > |
| using | MayaFlux::Kinesis::Vision::GpuVisionPass = VisionPass< std::shared_ptr< Core::VKImage > > |
| using | MayaFlux::Kinesis::Vision::StructuredOutput = std::variant< std::monostate, GradientResult, ComponentResult, std::vector< Contour >, std::vector< Keypoint >, std::vector< TrackResult > > |
Enumerations | |
| enum class | MayaFlux::Kinesis::Vision::VisionStatus : uint8_t { MayaFlux::Kinesis::Vision::COMPLETE , MayaFlux::Kinesis::Vision::SUSPENDED } |
| Whether a run carried the sequence to its end. More... | |