MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ create_cubemap()

std::shared_ptr< Core::VKImage > MayaFlux::Portal::Graphics::TextureLoom::create_cubemap ( uint32_t  size,
ImageFormat  format = ImageFormat::RGBA8,
const void *  data = nullptr 
)

Create a cubemap texture.

Parameters
sizeCubemap face size in pixels (square)
formatImage format
dataOptional face data (6 faces in order: +X,-X,+Y,-Y,+Z,-Z)
Returns
Initialized VKImage configured as cubemap

Definition at line 163 of file TextureLoom.cpp.

165{
166 if (!is_initialized()) {
168 "TextureLoom not initialized");
169 return nullptr;
170 }
171
172 auto vk_format = to_vulkan_format(format);
173 auto image = std::make_shared<Core::VKImage>(
174 size, size, 1, vk_format,
178
180
181 if (!image->is_initialized()) {
183 "Failed to initialize cubemap VKImage");
184 return nullptr;
185 }
186
187 if (data) {
188 size_t face_size = calculate_image_size(size, size, 1, format);
189 size_t total_size = face_size * 6;
190 upload_data(image, data, total_size);
191 } else {
193 image->get_image(),
194 vk::ImageLayout::eUndefined,
195 vk::ImageLayout::eShaderReadOnlyOptimal,
196 1, 6, vk::ImageAspectFlagBits::eColor);
197 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
198 }
199
200 m_textures.push_back(image);
202 "Created cubemap: {}x{}, format: {}", size, size, vk::to_string(vk_format));
203 return image;
204}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
void initialize_image(const std::shared_ptr< VKImage > &image)
Initialize a VKImage (allocate VkImage, memory, and create image view)
void transition_image_layout(vk::Image image, vk::ImageLayout old_layout, vk::ImageLayout new_layout, uint32_t mip_levels=1, uint32_t array_layers=1, vk::ImageAspectFlags aspect_flags=vk::ImageAspectFlagBits::eColor)
Transition image layout using a pipeline barrier.
@ TEXTURE_2D
Sampled texture (shader read)
static size_t calculate_image_size(uint32_t width, uint32_t height, uint32_t depth, ImageFormat format)
Calculate image data size.
static vk::Format to_vulkan_format(ImageFormat format)
Convert Portal ImageFormat to Vulkan format.
void upload_data(const std::shared_ptr< Core::VKImage > &image, const void *data, size_t size)
Upload pixel data to an existing texture.
Core::BackendResourceManager * m_resource_manager
std::vector< std::shared_ptr< Core::VKImage > > m_textures
bool is_initialized() const
Check if manager is initialized.
@ ImageProcessing
Image processing tasks (filters, transformations)
@ Portal
High-level user-facing API layer.
@ IMAGE_COLOR
2D RGB/RGBA image

References calculate_image_size(), MayaFlux::Kakshya::IMAGE_COLOR, MayaFlux::Journal::ImageProcessing, MayaFlux::Core::BackendResourceManager::initialize_image(), is_initialized(), m_resource_manager, m_textures, MF_ERROR, MF_INFO, MayaFlux::Journal::Portal, MayaFlux::Core::VKImage::TEXTURE_2D, to_vulkan_format(), MayaFlux::Core::BackendResourceManager::transition_image_layout(), MayaFlux::Core::VKImage::TYPE_CUBE, and upload_data().

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