MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ initialize_image()

void MayaFlux::Core::BackendResourceManager::initialize_image ( const std::shared_ptr< VKImage > &  image)

Initialize a VKImage (allocate VkImage, memory, and create image view)

Parameters
imageVKImage to initialize

Follows the same pattern as initialize_buffer:

  1. Create VkImage
  2. Allocate VkDeviceMemory
  3. Bind memory to image
  4. Create VkImageView
  5. Store handles in VKImage

Definition at line 355 of file BackendResoureManager.cpp.

356{
357 if (!image) {
359 "Attempted to initialize null VKImage");
360 return;
361 }
362
363 if (image->is_initialized()) {
365 "VKImage already initialized, skipping");
366 return;
367 }
368
369 // ========================================================================
370 // Step 1: Create VkImage
371 // ========================================================================
372
373 vk::ImageCreateInfo image_info {};
374
375 switch (image->get_type()) {
377 image_info.imageType = vk::ImageType::e1D;
378 break;
381 image_info.imageType = vk::ImageType::e2D;
382 break;
384 image_info.imageType = vk::ImageType::e3D;
385 break;
386 }
387
388 image_info.extent.width = image->get_width();
389 image_info.extent.height = image->get_height();
390 image_info.extent.depth = image->get_depth();
391 image_info.mipLevels = image->get_mip_levels();
392 image_info.arrayLayers = image->get_array_layers();
393 image_info.format = image->get_format();
394 image_info.tiling = vk::ImageTiling::eOptimal;
395 image_info.initialLayout = vk::ImageLayout::eUndefined;
396 image_info.usage = image->get_usage_flags();
397 image_info.sharingMode = vk::SharingMode::eExclusive;
398 image_info.samples = vk::SampleCountFlagBits::e1; // No MSAA for now
399 image_info.flags = (image->get_type() == VKImage::Type::TYPE_CUBE)
400 ? vk::ImageCreateFlagBits::eCubeCompatible
401 : vk::ImageCreateFlags {};
402
403 vk::Image vk_image;
404 try {
405 vk_image = m_context.get_device().createImage(image_info);
406 } catch (const vk::SystemError& e) {
410 std::source_location::current(),
411 "Failed to create VkImage: " + std::string(e.what()));
412 }
413
414 // ========================================================================
415 // Step 2: Allocate memory
416 // ========================================================================
417
418 vk::MemoryRequirements mem_requirements;
419 mem_requirements = m_context.get_device().getImageMemoryRequirements(vk_image);
420
421 vk::MemoryAllocateInfo alloc_info {};
422 alloc_info.allocationSize = mem_requirements.size;
423 alloc_info.memoryTypeIndex = find_memory_type(
424 mem_requirements.memoryTypeBits,
425 image->get_memory_properties());
426
427 vk::DeviceMemory memory;
428 try {
429 memory = m_context.get_device().allocateMemory(alloc_info);
430 } catch (const vk::SystemError& e) {
431 m_context.get_device().destroyImage(vk_image);
435 std::source_location::current(),
436 "Failed to allocate VkDeviceMemory for image: " + std::string(e.what()));
437 }
438
439 // ========================================================================
440 // Step 3: Bind memory to image
441 // ========================================================================
442
443 try {
444 m_context.get_device().bindImageMemory(vk_image, memory, 0);
445 } catch (const vk::SystemError& e) {
446 m_context.get_device().freeMemory(memory);
447 m_context.get_device().destroyImage(vk_image);
451 std::source_location::current(),
452 "Failed to bind memory to VkImage: " + std::string(e.what()));
453 }
454
455 // ========================================================================
456 // Step 4: Create image view
457 // ========================================================================
458
459 vk::ImageViewCreateInfo view_info {};
460
461 switch (image->get_type()) {
463 view_info.viewType = (image->get_array_layers() > 1)
464 ? vk::ImageViewType::e1DArray
465 : vk::ImageViewType::e1D;
466 break;
468 view_info.viewType = (image->get_array_layers() > 1)
469 ? vk::ImageViewType::e2DArray
470 : vk::ImageViewType::e2D;
471 break;
473 view_info.viewType = vk::ImageViewType::e3D;
474 break;
476 view_info.viewType = vk::ImageViewType::eCube;
477 break;
478 }
479
480 view_info.image = vk_image;
481 view_info.format = image->get_format();
482 view_info.subresourceRange.aspectMask = image->get_aspect_flags();
483 view_info.subresourceRange.baseMipLevel = 0;
484 view_info.subresourceRange.levelCount = image->get_mip_levels();
485 view_info.subresourceRange.baseArrayLayer = 0;
486 view_info.subresourceRange.layerCount = image->get_array_layers();
487
488 view_info.components.r = vk::ComponentSwizzle::eIdentity;
489 view_info.components.g = vk::ComponentSwizzle::eIdentity;
490 view_info.components.b = vk::ComponentSwizzle::eIdentity;
491 view_info.components.a = vk::ComponentSwizzle::eIdentity;
492
493 vk::ImageView image_view;
494 try {
495 image_view = m_context.get_device().createImageView(view_info);
496 } catch (const vk::SystemError& e) {
497 m_context.get_device().freeMemory(memory);
498 m_context.get_device().destroyImage(vk_image);
502 std::source_location::current(),
503 "Failed to create VkImageView: " + std::string(e.what()));
504 }
505
506 // ========================================================================
507 // Step 5: Store handles in VKImage
508 // ========================================================================
509
510 VKImageResources resources {};
511 resources.image = vk_image;
512 resources.image_view = image_view;
513 resources.memory = memory;
514 resources.sampler = nullptr;
515
516 image->set_image_resources(resources);
517 image->set_current_layout(vk::ImageLayout::eUndefined);
518
520 "VKImage initialized: {}x{}x{}, format: {}, {} mips, {} layers",
521 image->get_width(), image->get_height(), image->get_depth(),
522 vk::to_string(image->get_format()),
523 image->get_mip_levels(), image->get_array_layers());
524}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
IO::ImageData image
Definition Decoder.cpp:57
uint32_t find_memory_type(uint32_t type_filter, vk::MemoryPropertyFlags properties) const
Find a suitable memory type for Vulkan buffer allocation.
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, find_memory_type(), MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, MayaFlux::Core::VKImageResources::image, image, m_context, MF_ERROR, MF_INFO, MF_WARN, MayaFlux::Core::VKImage::TYPE_1D, MayaFlux::Core::VKImage::TYPE_2D, MayaFlux::Core::VKImage::TYPE_3D, and MayaFlux::Core::VKImage::TYPE_CUBE.

Referenced by MayaFlux::Portal::Graphics::TextureLoom::create_2d(), MayaFlux::Portal::Graphics::TextureLoom::create_3d(), MayaFlux::Portal::Graphics::TextureLoom::create_cubemap(), MayaFlux::Portal::Graphics::TextureLoom::create_depth_buffer(), MayaFlux::Portal::Graphics::TextureLoom::create_render_target(), and MayaFlux::Portal::Graphics::TextureLoom::create_storage_image().

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