MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ initialize_image()

void MayaFlux::Core::BackendResourceManager::initialize_image ( const std::shared_ptr< VKImage > &  image)

Initialize a VKImage (allocate VkImage, memory, and create image view)

Parameters
imageVKImage to initialize

Follows the same pattern as initialize_buffer:

  1. Create VkImage
  2. Allocate VkDeviceMemory
  3. Bind memory to image
  4. Create VkImageView
  5. Store handles in VKImage

Definition at line 388 of file BackendResoureManager.cpp.

389{
390 if (!image) {
392 "Attempted to initialize null VKImage");
393 return;
394 }
395
396 if (image->is_initialized()) {
398 "VKImage already initialized, skipping");
399 return;
400 }
401
402 // ========================================================================
403 // Step 1: Create VkImage
404 // ========================================================================
405
406 vk::ImageCreateInfo image_info {};
407
408 switch (image->get_type()) {
410 image_info.imageType = vk::ImageType::e1D;
411 break;
414 image_info.imageType = vk::ImageType::e2D;
415 break;
417 image_info.imageType = vk::ImageType::e3D;
418 break;
419 }
420
421 image_info.extent.width = image->get_width();
422 image_info.extent.height = image->get_height();
423 image_info.extent.depth = image->get_depth();
424 image_info.mipLevels = image->get_mip_levels();
425 image_info.arrayLayers = image->get_array_layers();
426 image_info.format = image->get_format();
427 image_info.tiling = vk::ImageTiling::eOptimal;
428 image_info.initialLayout = vk::ImageLayout::eUndefined;
429 image_info.usage = image->get_usage_flags();
430 image_info.sharingMode = vk::SharingMode::eExclusive;
431 image_info.samples = vk::SampleCountFlagBits::e1; // No MSAA for now
432 image_info.flags = (image->get_type() == VKImage::Type::TYPE_CUBE)
433 ? vk::ImageCreateFlagBits::eCubeCompatible
434 : vk::ImageCreateFlags {};
435
436 vk::Image vk_image;
437 try {
438 vk_image = m_context.get_device().createImage(image_info);
439 } catch (const vk::SystemError& e) {
443 std::source_location::current(),
444 "Failed to create VkImage: " + std::string(e.what()));
445 }
446
447 // ========================================================================
448 // Step 2: Allocate memory
449 // ========================================================================
450
451 vk::MemoryRequirements mem_requirements;
452 mem_requirements = m_context.get_device().getImageMemoryRequirements(vk_image);
453
454 vk::MemoryAllocateInfo alloc_info {};
455 alloc_info.allocationSize = mem_requirements.size;
456 alloc_info.memoryTypeIndex = find_memory_type(
457 mem_requirements.memoryTypeBits,
458 image->get_memory_properties());
459
460 vk::DeviceMemory memory;
461 try {
462 memory = m_context.get_device().allocateMemory(alloc_info);
463 } catch (const vk::SystemError& e) {
464 m_context.get_device().destroyImage(vk_image);
468 std::source_location::current(),
469 "Failed to allocate VkDeviceMemory for image: " + std::string(e.what()));
470 }
471
472 // ========================================================================
473 // Step 3: Bind memory to image
474 // ========================================================================
475
476 try {
477 m_context.get_device().bindImageMemory(vk_image, memory, 0);
478 } catch (const vk::SystemError& e) {
479 m_context.get_device().freeMemory(memory);
480 m_context.get_device().destroyImage(vk_image);
484 std::source_location::current(),
485 "Failed to bind memory to VkImage: " + std::string(e.what()));
486 }
487
488 // ========================================================================
489 // Step 4: Create image view
490 // ========================================================================
491
492 vk::ImageViewCreateInfo view_info {};
493
494 switch (image->get_type()) {
496 view_info.viewType = (image->get_array_layers() > 1)
497 ? vk::ImageViewType::e1DArray
498 : vk::ImageViewType::e1D;
499 break;
501 view_info.viewType = (image->get_array_layers() > 1)
502 ? vk::ImageViewType::e2DArray
503 : vk::ImageViewType::e2D;
504 break;
506 view_info.viewType = vk::ImageViewType::e3D;
507 break;
509 view_info.viewType = vk::ImageViewType::eCube;
510 break;
511 }
512
513 view_info.image = vk_image;
514 view_info.format = image->get_format();
515 view_info.subresourceRange.aspectMask = image->get_aspect_flags();
516 view_info.subresourceRange.baseMipLevel = 0;
517 view_info.subresourceRange.levelCount = image->get_mip_levels();
518 view_info.subresourceRange.baseArrayLayer = 0;
519 view_info.subresourceRange.layerCount = image->get_array_layers();
520
521 view_info.components.r = vk::ComponentSwizzle::eIdentity;
522 view_info.components.g = vk::ComponentSwizzle::eIdentity;
523 view_info.components.b = vk::ComponentSwizzle::eIdentity;
524 view_info.components.a = vk::ComponentSwizzle::eIdentity;
525
526 vk::ImageView image_view;
527 try {
528 image_view = m_context.get_device().createImageView(view_info);
529 } catch (const vk::SystemError& e) {
530 m_context.get_device().freeMemory(memory);
531 m_context.get_device().destroyImage(vk_image);
535 std::source_location::current(),
536 "Failed to create VkImageView: " + std::string(e.what()));
537 }
538
539 // ========================================================================
540 // Step 5: Store handles in VKImage
541 // ========================================================================
542
543 VKImageResources resources {};
544 resources.image = vk_image;
545 resources.image_view = image_view;
546 resources.memory = memory;
547 resources.sampler = nullptr;
548
549 image->set_image_resources(resources);
550 image->set_current_layout(vk::ImageLayout::eUndefined);
551
553 "VKImage initialized: {}x{}x{}, format: {}, {} mips, {} layers",
554 image->get_width(), image->get_height(), image->get_depth(),
555 vk::to_string(image->get_format()),
556 image->get_mip_levels(), image->get_array_layers());
557}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
IO::ImageData image
Definition Decoder.cpp:47
uint32_t find_memory_type(uint32_t type_filter, vk::MemoryPropertyFlags properties) const
Find a suitable memory type for Vulkan buffer allocation.
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, find_memory_type(), MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, MayaFlux::Core::VKImageResources::image, image, m_context, MF_ERROR, MF_INFO, MF_WARN, MayaFlux::Core::VKImage::TYPE_1D, MayaFlux::Core::VKImage::TYPE_2D, MayaFlux::Core::VKImage::TYPE_3D, and MayaFlux::Core::VKImage::TYPE_CUBE.

Referenced by MayaFlux::Portal::Graphics::TextureLoom::create_2d(), MayaFlux::Portal::Graphics::TextureLoom::create_2d_array(), MayaFlux::Portal::Graphics::TextureLoom::create_2d_uninitialized(), MayaFlux::Portal::Graphics::TextureLoom::create_3d(), MayaFlux::Portal::Graphics::TextureLoom::create_cubemap(), MayaFlux::Portal::Graphics::TextureLoom::create_depth_buffer(), MayaFlux::Portal::Graphics::TextureLoom::create_render_target(), and MayaFlux::Portal::Graphics::TextureLoom::create_storage_image().

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