MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ initialize_image()

void MayaFlux::Core::BackendResourceManager::initialize_image ( const std::shared_ptr< VKImage > &  image)

Initialize a VKImage (allocate VkImage, memory, and create image view)

Parameters
imageVKImage to initialize

Follows the same pattern as initialize_buffer:

  1. Create VkImage
  2. Allocate VkDeviceMemory
  3. Bind memory to image
  4. Create VkImageView
  5. Store handles in VKImage

Definition at line 392 of file BackendResoureManager.cpp.

393{
394 if (!image) {
396 "Attempted to initialize null VKImage");
397 return;
398 }
399
400 if (image->is_initialized()) {
402 "VKImage already initialized, skipping");
403 return;
404 }
405
406 // ========================================================================
407 // Step 1: Create VkImage
408 // ========================================================================
409
410 vk::ImageCreateInfo image_info {};
411
412 switch (image->get_type()) {
414 image_info.imageType = vk::ImageType::e1D;
415 break;
418 image_info.imageType = vk::ImageType::e2D;
419 break;
421 image_info.imageType = vk::ImageType::e3D;
422 break;
423 }
424
425 image_info.extent.width = image->get_width();
426 image_info.extent.height = image->get_height();
427 image_info.extent.depth = image->get_depth();
428 image_info.mipLevels = image->get_mip_levels();
429 image_info.arrayLayers = image->get_array_layers();
430 image_info.format = image->get_format();
431 image_info.tiling = vk::ImageTiling::eOptimal;
432 image_info.initialLayout = vk::ImageLayout::eUndefined;
433 image_info.usage = image->get_usage_flags();
434 image_info.sharingMode = vk::SharingMode::eExclusive;
435 image_info.samples = vk::SampleCountFlagBits::e1; // No MSAA for now
436 image_info.flags = (image->get_type() == VKImage::Type::TYPE_CUBE)
437 ? vk::ImageCreateFlagBits::eCubeCompatible
438 : vk::ImageCreateFlags {};
439
440 vk::Image vk_image;
441 try {
442 vk_image = m_context.get_device().createImage(image_info);
443 } catch (const vk::SystemError& e) {
447 std::source_location::current(),
448 "Failed to create VkImage: " + std::string(e.what()));
449 }
450
451 // ========================================================================
452 // Step 2: Allocate memory
453 // ========================================================================
454
455 vk::MemoryRequirements mem_requirements;
456 mem_requirements = m_context.get_device().getImageMemoryRequirements(vk_image);
457
458 vk::MemoryAllocateInfo alloc_info {};
459 alloc_info.allocationSize = mem_requirements.size;
460 alloc_info.memoryTypeIndex = find_memory_type(
461 mem_requirements.memoryTypeBits,
462 image->get_memory_properties());
463
464 vk::DeviceMemory memory;
465 try {
466 memory = m_context.get_device().allocateMemory(alloc_info);
467 } catch (const vk::SystemError& e) {
468 m_context.get_device().destroyImage(vk_image);
472 std::source_location::current(),
473 "Failed to allocate VkDeviceMemory for image: " + std::string(e.what()));
474 }
475
476 // ========================================================================
477 // Step 3: Bind memory to image
478 // ========================================================================
479
480 try {
481 m_context.get_device().bindImageMemory(vk_image, memory, 0);
482 } catch (const vk::SystemError& e) {
483 m_context.get_device().freeMemory(memory);
484 m_context.get_device().destroyImage(vk_image);
488 std::source_location::current(),
489 "Failed to bind memory to VkImage: " + std::string(e.what()));
490 }
491
492 // ========================================================================
493 // Step 4: Create image view
494 // ========================================================================
495
496 vk::ImageViewCreateInfo view_info {};
497
498 switch (image->get_type()) {
500 view_info.viewType = (image->get_array_layers() > 1)
501 ? vk::ImageViewType::e1DArray
502 : vk::ImageViewType::e1D;
503 break;
505 view_info.viewType = (image->get_array_layers() > 1)
506 ? vk::ImageViewType::e2DArray
507 : vk::ImageViewType::e2D;
508 break;
510 view_info.viewType = vk::ImageViewType::e3D;
511 break;
513 view_info.viewType = vk::ImageViewType::eCube;
514 break;
515 }
516
517 view_info.image = vk_image;
518 view_info.format = image->get_format();
519 view_info.subresourceRange.aspectMask = image->get_aspect_flags();
520 view_info.subresourceRange.baseMipLevel = 0;
521 view_info.subresourceRange.levelCount = image->get_mip_levels();
522 view_info.subresourceRange.baseArrayLayer = 0;
523 view_info.subresourceRange.layerCount = image->get_array_layers();
524
525 view_info.components.r = vk::ComponentSwizzle::eIdentity;
526 view_info.components.g = vk::ComponentSwizzle::eIdentity;
527 view_info.components.b = vk::ComponentSwizzle::eIdentity;
528 view_info.components.a = vk::ComponentSwizzle::eIdentity;
529
530 vk::ImageView image_view;
531 try {
532 image_view = m_context.get_device().createImageView(view_info);
533 } catch (const vk::SystemError& e) {
534 m_context.get_device().freeMemory(memory);
535 m_context.get_device().destroyImage(vk_image);
539 std::source_location::current(),
540 "Failed to create VkImageView: " + std::string(e.what()));
541 }
542
543 // ========================================================================
544 // Step 5: Store handles in VKImage
545 // ========================================================================
546
547 VKImageResources resources {};
548 resources.image = vk_image;
549 resources.image_view = image_view;
550 resources.memory = memory;
551 resources.sampler = nullptr;
552
553 image->set_image_resources(resources);
554 image->set_current_layout(vk::ImageLayout::eUndefined);
555
557 "VKImage initialized: {}x{}x{}, format: {}, {} mips, {} layers",
558 image->get_width(), image->get_height(), image->get_depth(),
559 vk::to_string(image->get_format()),
560 image->get_mip_levels(), image->get_array_layers());
561}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
IO::ImageData image
Definition Decoder.cpp:64
uint32_t find_memory_type(uint32_t type_filter, vk::MemoryPropertyFlags properties) const
Find a suitable memory type for Vulkan buffer allocation.
vk::Device get_device() const
Get logical device.
Definition VKContext.hpp:49
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, find_memory_type(), MayaFlux::Core::VKContext::get_device(), MayaFlux::Journal::GraphicsBackend, MayaFlux::Core::VKImageResources::image, image, m_context, MF_ERROR, MF_INFO, MF_WARN, MayaFlux::Core::VKImage::TYPE_1D, MayaFlux::Core::VKImage::TYPE_2D, MayaFlux::Core::VKImage::TYPE_3D, and MayaFlux::Core::VKImage::TYPE_CUBE.

Referenced by MayaFlux::Portal::Graphics::TextureLoom::create_2d(), MayaFlux::Portal::Graphics::TextureLoom::create_2d_array(), MayaFlux::Portal::Graphics::TextureLoom::create_3d(), MayaFlux::Portal::Graphics::TextureLoom::create_cubemap(), MayaFlux::Portal::Graphics::TextureLoom::create_depth_buffer(), MayaFlux::Portal::Graphics::TextureLoom::create_render_target(), and MayaFlux::Portal::Graphics::TextureLoom::create_storage_image().

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