MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ to_vulkan_format()

vk::Format MayaFlux::Portal::Graphics::TextureLoom::to_vulkan_format ( ImageFormat  format)
static

Convert Portal ImageFormat to Vulkan format.

Definition at line 606 of file TextureLoom.cpp.

607{
608 switch (format) {
609 case ImageFormat::R8:
610 return vk::Format::eR8Unorm;
611 case ImageFormat::RG8:
612 return vk::Format::eR8G8Unorm;
614 return vk::Format::eR8G8B8Unorm;
616 return vk::Format::eR8G8B8A8Unorm;
619 return vk::Format::eB8G8R8A8Unorm;
621 return vk::Format::eB8G8R8A8Srgb;
622 return vk::Format::eR8G8B8A8Srgb;
623 case ImageFormat::R16:
624 return vk::Format::eR16Unorm;
626 return vk::Format::eR16G16Unorm;
628 return vk::Format::eR16G16B16A16Unorm;
630 return vk::Format::eR16Sfloat;
632 return vk::Format::eR16G16Sfloat;
634 return vk::Format::eR16G16B16A16Sfloat;
636 return vk::Format::eR32Sfloat;
638 return vk::Format::eR32G32Sfloat;
640 return vk::Format::eR32G32B32A32Sfloat;
642 return vk::Format::eD16Unorm;
644 return vk::Format::eX8D24UnormPack32;
646 return vk::Format::eD32Sfloat;
648 return vk::Format::eD24UnormS8Uint;
649 default:
650 return vk::Format::eR8G8B8A8Unorm;
651 }
652}
@ DEPTH24_STENCIL8
24-bit depth + 8-bit stencil
@ RG16
Two channel 16-bit unsigned integer.
@ BGRA8
8-bit BGRA unsigned normalized
@ RGBA16
Four channel 16-bit unsigned integer.
@ RGBA32F
Four channel 32-bit float.
@ R16F
Single channel 16-bit float.
@ R16
Single channel 16-bit unsigned integer.
@ RGBA16F
Four channel 16-bit float.
@ RG32F
Two channel 32-bit float.
@ R32F
Single channel 32-bit float.
@ RG16F
Two channel 16-bit float.
@ RGBA8_SRGB
Four channel 8-bit sRGB.

References MayaFlux::Portal::Graphics::BGRA8, MayaFlux::Portal::Graphics::BGRA8_SRGB, MayaFlux::Portal::Graphics::DEPTH16, MayaFlux::Portal::Graphics::DEPTH24, MayaFlux::Portal::Graphics::DEPTH24_STENCIL8, MayaFlux::Portal::Graphics::DEPTH32F, MayaFlux::Portal::Graphics::R16, MayaFlux::Portal::Graphics::R16F, MayaFlux::Portal::Graphics::R32F, MayaFlux::Portal::Graphics::R8, MayaFlux::Portal::Graphics::RG16, MayaFlux::Portal::Graphics::RG16F, MayaFlux::Portal::Graphics::RG32F, MayaFlux::Portal::Graphics::RG8, MayaFlux::Portal::Graphics::RGB8, MayaFlux::Portal::Graphics::RGBA16, MayaFlux::Portal::Graphics::RGBA16F, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Portal::Graphics::RGBA8, and MayaFlux::Portal::Graphics::RGBA8_SRGB.

Referenced by create_2d(), create_3d(), create_cubemap(), create_render_target(), and create_storage_image().

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