MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ to_vulkan_format()

vk::Format MayaFlux::Portal::Graphics::TextureLoom::to_vulkan_format ( ImageFormat  format)
static

Convert Portal ImageFormat to Vulkan format.

Definition at line 419 of file TextureLoom.cpp.

420{
421 switch (format) {
422 case ImageFormat::R8:
423 return vk::Format::eR8Unorm;
424 case ImageFormat::RG8:
425 return vk::Format::eR8G8Unorm;
427 return vk::Format::eR8G8B8Unorm;
429 return vk::Format::eR8G8B8A8Unorm;
431 return vk::Format::eR8G8B8A8Srgb;
433 return vk::Format::eR16Sfloat;
435 return vk::Format::eR16G16Sfloat;
437 return vk::Format::eR16G16B16A16Sfloat;
439 return vk::Format::eR32Sfloat;
441 return vk::Format::eR32G32Sfloat;
443 return vk::Format::eR32G32B32A32Sfloat;
445 return vk::Format::eD16Unorm;
447 return vk::Format::eX8D24UnormPack32;
449 return vk::Format::eD32Sfloat;
451 return vk::Format::eD24UnormS8Uint;
452 default:
453 return vk::Format::eR8G8B8A8Unorm;
454 }
455}
@ DEPTH24_STENCIL8
24-bit depth + 8-bit stencil
@ RGBA32F
Four channel 32-bit float.
@ R16F
Single channel 16-bit float.
@ RGBA16F
Four channel 16-bit float.
@ RG32F
Two channel 32-bit float.
@ R32F
Single channel 32-bit float.
@ RG16F
Two channel 16-bit float.
@ RGBA8_SRGB
Four channel 8-bit sRGB.

References MayaFlux::Portal::Graphics::DEPTH16, MayaFlux::Portal::Graphics::DEPTH24, MayaFlux::Portal::Graphics::DEPTH24_STENCIL8, MayaFlux::Portal::Graphics::DEPTH32F, MayaFlux::Portal::Graphics::R16F, MayaFlux::Portal::Graphics::R32F, MayaFlux::Portal::Graphics::R8, MayaFlux::Portal::Graphics::RG16F, MayaFlux::Portal::Graphics::RG32F, MayaFlux::Portal::Graphics::RG8, MayaFlux::Portal::Graphics::RGB8, MayaFlux::Portal::Graphics::RGBA16F, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Portal::Graphics::RGBA8, and MayaFlux::Portal::Graphics::RGBA8_SRGB.

Referenced by create_2d(), create_3d(), create_cubemap(), create_render_target(), and create_storage_image().

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