MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ to_vulkan_format()

vk::Format MayaFlux::Portal::Graphics::TextureLoom::to_vulkan_format ( ImageFormat  format)
static

Convert Portal ImageFormat to Vulkan format.

Definition at line 886 of file TextureLoom.cpp.

887{
888 switch (format) {
889 case ImageFormat::R8:
890 return vk::Format::eR8Unorm;
891 case ImageFormat::RG8:
892 return vk::Format::eR8G8Unorm;
893 case ImageFormat::RGB8:
894 return vk::Format::eR8G8B8Unorm;
895 case ImageFormat::RGBA8:
896 return vk::Format::eR8G8B8A8Unorm;
897 case ImageFormat::RGBA8_SRGB:
898 return vk::Format::eR8G8B8A8Srgb;
899 case ImageFormat::BGRA8:
900 return vk::Format::eB8G8R8A8Unorm;
901 case ImageFormat::BGRA8_SRGB:
902 return vk::Format::eB8G8R8A8Srgb;
903 case ImageFormat::R16:
904 return vk::Format::eR16Unorm;
905 case ImageFormat::RG16:
906 return vk::Format::eR16G16Unorm;
907 case ImageFormat::RGBA16:
908 return vk::Format::eR16G16B16A16Unorm;
909 case ImageFormat::R16F:
910 return vk::Format::eR16Sfloat;
911 case ImageFormat::RG16F:
912 return vk::Format::eR16G16Sfloat;
913 case ImageFormat::RGBA16F:
914 return vk::Format::eR16G16B16A16Sfloat;
915 case ImageFormat::R32F:
916 return vk::Format::eR32Sfloat;
917 case ImageFormat::RG32F:
918 return vk::Format::eR32G32Sfloat;
919 case ImageFormat::RGBA32F:
920 return vk::Format::eR32G32B32A32Sfloat;
921 case ImageFormat::DEPTH16:
922 return vk::Format::eD16Unorm;
923 case ImageFormat::DEPTH24:
924 return vk::Format::eX8D24UnormPack32;
925 case ImageFormat::DEPTH32F:
926 return vk::Format::eD32Sfloat;
927 case ImageFormat::DEPTH24_STENCIL8:
928 return vk::Format::eD24UnormS8Uint;
929 default:
930 return vk::Format::eR8G8B8A8Unorm;
931 }
932}
bool format

References format.

Referenced by acquire_cached_image(), create_2d(), create_2d_array(), create_2d_uninitialized(), create_3d(), create_cubemap(), create_render_target(), and create_storage_image().

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