MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ create_3d()

std::shared_ptr< Core::VKImage > MayaFlux::Portal::Graphics::TextureLoom::create_3d ( uint32_t  width,
uint32_t  height,
uint32_t  depth,
ImageFormat  format = ImageFormat::RGBA8,
const void *  data = nullptr 
)

Create a 3D texture (volumetric)

Parameters
widthWidth in pixels
heightHeight in pixels
depthDepth in pixels
formatImage format
dataOptional initial pixel data
Returns
Initialized VKImage

Definition at line 119 of file TextureLoom.cpp.

122{
123 if (!is_initialized()) {
125 "TextureLoom not initialized");
126 return nullptr;
127 }
128
129 auto vk_format = to_vulkan_format(format);
130 auto image = std::make_shared<Core::VKImage>(
131 width, height, depth, vk_format,
135
137
138 if (!image->is_initialized()) {
140 "Failed to initialize 3D VKImage");
141 return nullptr;
142 }
143
144 if (data) {
145 size_t data_size = calculate_image_size(width, height, depth, format);
146 upload_data(image, data, data_size);
147 } else {
149 image->get_image(),
150 vk::ImageLayout::eUndefined,
151 vk::ImageLayout::eShaderReadOnlyOptimal,
152 1, 1, vk::ImageAspectFlagBits::eColor);
153 image->set_current_layout(vk::ImageLayout::eShaderReadOnlyOptimal);
154 }
155
156 m_textures.push_back(image);
158 "Created 3D texture: {}x{}x{}, format: {}",
159 width, height, depth, vk::to_string(vk_format));
160 return image;
161}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
void initialize_image(const std::shared_ptr< VKImage > &image)
Initialize a VKImage (allocate VkImage, memory, and create image view)
void transition_image_layout(vk::Image image, vk::ImageLayout old_layout, vk::ImageLayout new_layout, uint32_t mip_levels=1, uint32_t array_layers=1, vk::ImageAspectFlags aspect_flags=vk::ImageAspectFlagBits::eColor)
Transition image layout using a pipeline barrier.
@ TEXTURE_2D
Sampled texture (shader read)
static size_t calculate_image_size(uint32_t width, uint32_t height, uint32_t depth, ImageFormat format)
Calculate image data size.
static vk::Format to_vulkan_format(ImageFormat format)
Convert Portal ImageFormat to Vulkan format.
void upload_data(const std::shared_ptr< Core::VKImage > &image, const void *data, size_t size)
Upload pixel data to an existing texture.
Core::BackendResourceManager * m_resource_manager
std::vector< std::shared_ptr< Core::VKImage > > m_textures
bool is_initialized() const
Check if manager is initialized.
@ ImageProcessing
Image processing tasks (filters, transformations)
@ Portal
High-level user-facing API layer.
@ VOLUMETRIC_3D
3D volumetric data

References calculate_image_size(), MayaFlux::Journal::ImageProcessing, MayaFlux::Core::BackendResourceManager::initialize_image(), is_initialized(), m_resource_manager, m_textures, MF_ERROR, MF_INFO, MayaFlux::Journal::Portal, MayaFlux::Core::VKImage::TEXTURE_2D, to_vulkan_format(), MayaFlux::Core::BackendResourceManager::transition_image_layout(), MayaFlux::Core::VKImage::TYPE_3D, upload_data(), and MayaFlux::Kakshya::VOLUMETRIC_3D.

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