MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::StreamReaderNode Class Referencefinal

Node that reads sample-by-sample from externally provided data. More...

#include <StreamReaderNode.hpp>

+ Inheritance diagram for MayaFlux::Nodes::StreamReaderNode:
+ Collaboration diagram for MayaFlux::Nodes::StreamReaderNode:

Classes

struct  StreamReaderContext
 

Public Member Functions

 StreamReaderNode ()
 
double process_sample (double input=0.0) override
 Processes a single data sample.
 
std::vector< double > process_batch (unsigned int num_samples) override
 Processes multiple samples at once.
 
void save_state () override
 Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 
void restore_state () override
 Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 
NodeContextget_last_context () override
 Retrieves the last created context object.
 
bool set_data (std::span< const double > data, const void *owner=nullptr)
 Replace the internal data and reset read head to 0.
 
void release_owner (const void *owner)
 Release ownership so another feeder can write.
 
size_t remaining () const noexcept
 Number of unread samples remaining.
 
void rewind () noexcept
 Reset read head to 0 without changing data.
 
- Public Member Functions inherited from MayaFlux::Nodes::Node
virtual ~Node ()=default
 Virtual destructor for proper cleanup of derived classes.
 
virtual void on_tick (const NodeHook &callback)
 Registers a callback to be called on each tick.
 
virtual void on_tick_if (const NodeCondition &condition, const NodeHook &callback)
 Registers a conditional callback.
 
virtual bool remove_hook (const NodeHook &callback)
 Removes a previously registered callback.
 
virtual bool remove_conditional_hook (const NodeCondition &callback)
 Removes a previously registered conditional callback.
 
virtual void remove_all_hooks ()
 Removes all registered callbacks.
 
virtual void reset_processed_state ()
 Resets the processed state of the node and any attached input nodes.
 
virtual double get_last_output ()
 Retrieves the most recent output value produced by the node.
 
void register_channel_usage (uint32_t channel_id)
 Mark the specificed channel as a processor/user.
 
void unregister_channel_usage (uint32_t channel_id)
 Removes the specified channel from the usage tracking.
 
bool is_used_by_channel (uint32_t channel_id) const
 Checks if the node is currently used by a specific channel.
 
void request_reset_from_channel (uint32_t channel_id)
 Requests a reset of the processed state from a specific channel.
 
const std::atomic< uint32_t > & get_channel_mask () const
 Retrieves the current bitmask of active channels using this node.
 
void set_gpu_compatible (bool compatible)
 Sets whether the node is compatible with GPU processing.
 
bool is_gpu_compatible () const
 Checks if the node supports GPU processing.
 
std::span< const float > get_gpu_data_buffer () const
 Provides access to the GPU data buffer.
 
void set_sample_rate (uint32_t sample_rate)
 
uint32_t get_sample_rate () const
 
bool try_claim_snapshot_context (uint64_t context_id)
 Attempt to claim snapshot context for this processing cycle.
 
bool is_in_snapshot_context (uint64_t context_id) const
 Check if currently in a snapshot context.
 
void release_snapshot_context (uint64_t context_id)
 Release snapshot context.
 
bool has_active_snapshot () const
 Check if node is currently being snapshotted by any context.
 
uint64_t get_active_snapshot_context () const
 Get the active snapshot context ID.
 
void add_buffer_reference ()
 Increments the buffer reference count This method is called when a new buffer starts using this node to ensure proper lifecycle management.
 
void remove_buffer_reference ()
 Decrements the buffer reference count This method is called when a buffer stops using this node to ensure proper lifecycle management.
 
bool mark_buffer_processed ()
 Marks the node as having been processed by a buffer.
 
void request_buffer_reset ()
 Requests a reset of the buffer state.
 
bool is_buffer_processed () const
 Checks if the buffer has been processed.
 
bool is_in_network () const
 Sets whether the node is part of a NodeNetwork.
 
void set_in_network (bool networked)
 Marks the node as being part of a NodeNetwork.
 
const RoutingStateget_routing_state () const
 Retrieves the current routing state of the network.
 
RoutingStateget_routing_state ()
 Retrieves the current routing state of the network (non-const)
 
bool needs_channel_routing () const
 Checks if the network is currently in a routing transition phase.
 

Protected Member Functions

void update_context (double value) override
 Updates the context object with the current node state.
 
void notify_tick (double value) override
 Notifies all registered callbacks with the current context.
 
- Protected Member Functions inherited from MayaFlux::Nodes::Node
virtual void reset_processed_state_internal ()
 Resets the processed state of the node directly.
 

Private Attributes

std::vector< double > m_data
 
size_t m_read_head {}
 
double m_hold_value {}
 
std::atomic< const void * > m_owner { nullptr }
 
std::vector< double > m_saved_data
 
size_t m_saved_read_head {}
 
double m_saved_hold_value {}
 
double m_saved_last_output {}
 
StreamReaderContext m_context
 

Additional Inherited Members

- Public Attributes inherited from MayaFlux::Nodes::Node
bool m_fire_events_during_snapshot = false
 Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent.
 
std::atomic< NodeStatem_state { NodeState::INACTIVE }
 Atomic state flag tracking the node's processing status.
 
std::atomic< uint32_t > m_modulator_count { 0 }
 Counter tracking how many other nodes are using this node as a modulator.
 
- Protected Attributes inherited from MayaFlux::Nodes::Node
double m_last_output { 0 }
 The most recent sample value generated by this oscillator.
 
bool m_gpu_compatible {}
 Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU.
 
std::vector< float > m_gpu_data_buffer
 GPU data buffer for context objects.
 
std::vector< NodeHookm_callbacks
 Collection of standard callback functions.
 
std::vector< std::pair< NodeHook, NodeCondition > > m_conditional_callbacks
 Collection of conditional callback functions with their predicates.
 
bool m_networked_node {}
 Flag indicating if the node is part of a NodeNetwork This flag is used to disable event firing when the node is managed within a NodeNetwork, preventing redundant or conflicting event notifications.
 
bool m_state_saved {}
 tracks if the node's state has been saved by a snapshot operation
 
uint32_t m_sample_rate { 48000 }
 Sample rate for audio processing, used for normalization.
 

Detailed Description

Node that reads sample-by-sample from externally provided data.

Exposes set_data() to receive a block of samples from any source. Each process_sample() advances a read head through that data. When exhausted, returns the last valid sample (hold).

The node does not know or care who calls set_data(). A buffer processor, a pipeline dispatch, a coroutine, manual user code, anything that has a span of doubles can feed it.

Ownership: only one writer may feed data at a time. The first caller to set_data() with a non-null owner claims exclusive write access. Subsequent callers with a different owner are rejected until release_owner() is called.

Definition at line 24 of file StreamReaderNode.hpp.


The documentation for this class was generated from the following files: