MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ notify_tick()

void MayaFlux::Nodes::StreamReaderNode::notify_tick ( double  value)
overrideprotectedvirtual

Notifies all registered callbacks with the current context.

Parameters
valueThe current sample value

This method is called by the node implementation when a new output value is produced. It creates a context object using create_context(), then calls all registered callbacks with that context.

For unconditional callbacks (registered with on_tick()), the callback is always called. For conditional callbacks (registered with on_tick_if()), the callback is called only if its condition returns true.

Node implementations should call this method at appropriate points in their processing flow to trigger callbacks.

Implements MayaFlux::Nodes::Node.

Definition at line 94 of file StreamReaderNode.cpp.

95{
97
100}
glm::vec3 value
void fire(NodeContext &ctx) const
Calls every entry whose condition, if any, holds.
Definition NodeUtils.cpp:68
HookList m_conditional_callbacks
Hooks fired on a tick only while their condition holds.
Definition Node.hpp:485
HookList m_callbacks
Hooks fired on every tick.
Definition Node.hpp:478
void update_context(double value) override
Updates the context object with the current node state.

References MayaFlux::Nodes::HookList::fire(), MayaFlux::Nodes::Node::m_callbacks, MayaFlux::Nodes::Node::m_conditional_callbacks, m_context, update_context(), and value.

Referenced by process_sample().

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