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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Ordered VisionSteps and the backend chosen to execute them. More...
#include <VisionOp.hpp>
Collaboration diagram for MayaFlux::Kinesis::Vision::VisionSequence:Classes | |
| class | Builder |
| Fluent builder for VisionSequence. More... | |
Public Attributes | |
| VisionBackend | backend { VisionBackend::GPU } |
| Backend used for every step. | |
| std::vector< VisionStep > | steps |
Ordered VisionSteps and the backend chosen to execute them.
Construct with the fluent VisionSequence::Builder. The backend belongs to the sequence, so a processor uses the same executor for every step. Directly constructed sequences default to VisionBackend::GPU.
Definition at line 381 of file VisionOp.hpp.