MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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MayaFlux::Kinesis::Vision::VisionSequence Struct Reference

Ordered VisionSteps and the backend chosen to execute them. More...

#include <VisionOp.hpp>

+ Collaboration diagram for MayaFlux::Kinesis::Vision::VisionSequence:

Classes

class  Builder
 Fluent builder for VisionSequence. More...
 

Public Attributes

VisionBackend backend { VisionBackend::GPU }
 Backend used for every step.
 
std::vector< VisionStep > steps
 

Detailed Description

Ordered VisionSteps and the backend chosen to execute them.

Construct with the fluent VisionSequence::Builder. The backend belongs to the sequence, so a processor uses the same executor for every step. Directly constructed sequences default to VisionBackend::GPU.

Definition at line 381 of file VisionOp.hpp.


The documentation for this struct was generated from the following file: