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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Vertex type for line primitives (LINE_LIST / LINE_STRIP topology) More...
#include <VertexSpec.hpp>
Collaboration diagram for MayaFlux::Nodes::LineVertex:Public Attributes | |
| glm::vec3 | color = glm::vec3(1.0F) |
| glm::vec3 | normal = glm::vec3(0.0F, 0.0F, 1.0F) |
| glm::vec3 | position |
| glm::vec3 | tangent = glm::vec3(1.0F, 0.0F, 0.0F) |
| float | thickness = 2.0F |
| glm::vec2 | uv = glm::vec2(0.0F) |
Vertex type for line primitives (LINE_LIST / LINE_STRIP topology)
Layout (60 bytes): offset 0 — position vec3 (12) offset 12 — color vec3 (12) offset 24 — thickness float (4) offset 28 — uv vec2 (8) offset 36 — normal vec3 (12) offset 48 — tangent vec3 (12)
Definition at line 40 of file VertexSpec.hpp.