MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::TextureQuadVertex Struct Reference

Vertex layout for textured quad geometry (position + UV). More...

#include <VertexSpec.hpp>

+ Collaboration diagram for MayaFlux::Nodes::TextureQuadVertex:

Public Attributes

glm::vec3 position
 
glm::vec2 texcoord
 

Detailed Description

Vertex layout for textured quad geometry (position + UV).

Matches the vertex input expected by texture.vert.spv: location 0 → vec3 position, location 1 → vec2 texcoord.

Definition at line 27 of file VertexSpec.hpp.


The documentation for this struct was generated from the following file: