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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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Vertex layout for textured quad geometry (position + UV). More...
#include <VertexSpec.hpp>
Collaboration diagram for MayaFlux::Nodes::TextureQuadVertex:Public Attributes | |
| glm::vec3 | position |
| glm::vec2 | texcoord |
Vertex layout for textured quad geometry (position + UV).
Matches the vertex input expected by texture.vert.spv: location 0 → vec3 position, location 1 → vec2 texcoord.
Definition at line 27 of file VertexSpec.hpp.