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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::optional<glm::vec3> color |
Definition at line 91 of file StateDecoder.cpp.
Referenced by MayaFlux::Kinesis::apply_color_gradient(), MayaFlux::Kinesis::apply_uniform_color(), MayaFlux::Nodes::GpuSync::ProceduralTextureNode::compute_frame(), MayaFlux::Kinesis::compute_path_curvature(), MayaFlux::Kinesis::compute_path_normals(), MayaFlux::Kinesis::compute_path_tangents(), MayaFlux::Nexus::StateEncoder::encode(), MayaFlux::Nodes::GpuSync::PathGeneratorNode::generate_custom_path(), MayaFlux::Nodes::GpuSync::PathGeneratorNode::generate_direct_path(), MayaFlux::Portal::Text::impress(), MayaFlux::Portal::Text::ink_quads(), MayaFlux::Nodes::Network::FieldOperator::process(), MayaFlux::Portal::Text::rasterize_quads(), MayaFlux::Kinesis::reparameterize_by_arc_length(), MayaFlux::Portal::Text::repress(), MayaFlux::Nodes::GpuSync::PointNode::set_color(), MayaFlux::Core::GlfwWindow::set_color(), MayaFlux::Nodes::Network::PathOperator::set_global_color(), MayaFlux::Nodes::Network::TopologyOperator::set_global_line_color(), MayaFlux::Nodes::Network::PointCloudNetwork::set_line_color(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_line_color(), and MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_path_color().