MayaFlux
0.3.0
Digital-First Multimedia Processing Framework
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ALL_NODE_REGISTRATIONS
#define ALL_NODE_REGISTRATIONS
Value:
N
(Sine,
MayaFlux::Nodes::Generator::Sine
) \
N(Phasor,
MayaFlux::Nodes::Generator::Phasor
) \
N(Impulse,
MayaFlux::Nodes::Generator::Impulse
) \
N(Logic,
MayaFlux::Nodes::Generator::Logic
) \
N(Polynomial,
MayaFlux::Nodes::Generator::Polynomial
) \
N(Random,
MayaFlux::Nodes::Generator::Random
) \
N(IIR,
MayaFlux::Nodes::Filters::IIR
) \
N(FIR,
MayaFlux::Nodes::Filters::FIR
) \
N(ComputeOutNode,
MayaFlux::Nodes::GpuSync::ComputeOutNode
) \
N(TextureNode,
MayaFlux::Nodes::GpuSync::TextureNode
) \
N(GeometryWriterNode,
MayaFlux::Nodes::GpuSync::GeometryWriterNode
) \
N(PointNode,
MayaFlux::Nodes::GpuSync::PointNode
) \
N(PathGeneratorNode,
MayaFlux::Nodes::GpuSync::PathGeneratorNode
) \
N(PointCollectionNode,
MayaFlux::Nodes::GpuSync::PointCollectionNode
) \
N(TopologyGeneratorNode,
MayaFlux::Nodes::GpuSync::TopologyGeneratorNode
) \
N(ProceduralTextureNode,
MayaFlux::Nodes::GpuSync::ProceduralTextureNode
) \
N(StreamReaderNode,
MayaFlux::Nodes::StreamReaderNode
) \
N(Constant,
MayaFlux::Nodes::Constant
)
N
#define N(method_name, full_type_name)
Definition
Creator.hpp:183
MayaFlux::Nodes::Constant
Zero-overhead scalar source node that emits a fixed value on every tick.
Definition
Constant.hpp:30
MayaFlux::Nodes::Filters::FIR
Finite Impulse Response filter implementation.
Definition
FIR.hpp:34
MayaFlux::Nodes::Filters::IIR
Infinite Impulse Response filter implementation.
Definition
IIR.hpp:36
MayaFlux::Nodes::Generator::Impulse
Impulse generator node.
Definition
Impulse.hpp:32
MayaFlux::Nodes::Generator::Logic
Digital signal processor implementing boolean logic operations.
Definition
Logic.hpp:168
MayaFlux::Nodes::Generator::Phasor
Phase ramp generator node.
Definition
Phasor.hpp:31
MayaFlux::Nodes::Generator::Polynomial
Generator that produces values based on polynomial functions.
Definition
Polynomial.hpp:121
MayaFlux::Nodes::Generator::Random
Node wrapper for Kinesis::Stochastic - signal-rate stochastic generation.
Definition
Nodes/Generators/Random.hpp:111
MayaFlux::Nodes::Generator::Sine
Sinusoidal oscillator generator node.
Definition
Sine.hpp:32
MayaFlux::Nodes::GpuSync::ComputeOutNode
Node that reads back data from GPU buffer to CPU.
Definition
ComputeOutNode.hpp:46
MayaFlux::Nodes::GpuSync::GeometryWriterNode
Base class for nodes that generate 3D geometry data.
Definition
GeometryWriterNode.hpp:67
MayaFlux::Nodes::GpuSync::PathGeneratorNode
Generates dense vertex paths from sparse control points or freehand drawing.
Definition
PathGeneratorNode.hpp:85
MayaFlux::Nodes::GpuSync::PointCollectionNode
Unstructured collection of 3D points for visualization.
Definition
PointCollectionNode.hpp:16
MayaFlux::Nodes::GpuSync::PointNode
Single 3D point in space.
Definition
PointNode.hpp:21
MayaFlux::Nodes::GpuSync::ProceduralTextureNode
Pixels generated by arbitrary functions.
Definition
ProceduralTextureNode.hpp:43
MayaFlux::Nodes::GpuSync::TextureNode
Base class for texture-generating nodes.
Definition
TextureNode.hpp:39
MayaFlux::Nodes::GpuSync::TopologyGeneratorNode
Generates dynamic mesh topology from sparse control points.
Definition
TopologyGeneratorNode.hpp:83
MayaFlux::Nodes::StreamReaderNode
Node that reads sample-by-sample from externally provided data.
Definition
StreamReaderNode.hpp:24
Definition at line
81
of file
Registry.hpp
.
src
MayaFlux
API
Proxy
Registry.hpp
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1.9.8