#define N(method_name, full_type_name)
Zero-overhead scalar source node that emits a fixed value on every tick.
Finite Impulse Response filter implementation.
Infinite Impulse Response filter implementation.
Integer step accumulator with modulo wrap and optional trigger reset.
Digital signal processor implementing boolean logic operations.
Phase ramp generator node.
Generator that produces values based on polynomial functions.
Node wrapper for Kinesis::Stochastic - signal-rate stochastic generation.
Sinusoidal oscillator generator node.
Base class for nodes that generate 3D geometry data.
GeometryWriterNode that emits glyph vector outlines as LINE_LIST geometry.
Accumulates discrete unconnected line segments for LINE_LIST rendering.
Indexed triangle mesh for static or infrequently-updated geometry.
Generates dense vertex paths from sparse control points or freehand drawing.
Unstructured collection of 3D points for visualization.
Pixels generated by arbitrary functions.
MeshWriterNode that extracts a TRIANGLE_LIST isosurface from a Kinesis::SpatialField each frame via m...
Base class for texture-generating nodes.
Generates dynamic mesh topology from sparse control points.
Node that reads sample-by-sample from externally provided data.