MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ ALL_NODE_REGISTRATIONS

#define ALL_NODE_REGISTRATIONS
Value:
N(StreamReaderNode, MayaFlux::Nodes::StreamReaderNode) \
#define N(method_name, full_type_name)
Definition Creator.hpp:183
Zero-overhead scalar source node that emits a fixed value on every tick.
Definition Constant.hpp:30
Finite Impulse Response filter implementation.
Definition FIR.hpp:34
Infinite Impulse Response filter implementation.
Definition IIR.hpp:36
Impulse generator node.
Definition Impulse.hpp:32
Digital signal processor implementing boolean logic operations.
Definition Logic.hpp:168
Phase ramp generator node.
Definition Phasor.hpp:31
Generator that produces values based on polynomial functions.
Node wrapper for Kinesis::Stochastic - signal-rate stochastic generation.
Sinusoidal oscillator generator node.
Definition Sine.hpp:32
Node that reads back data from GPU buffer to CPU.
Base class for nodes that generate 3D geometry data.
Generates dense vertex paths from sparse control points or freehand drawing.
Unstructured collection of 3D points for visualization.
Single 3D point in space.
Definition PointNode.hpp:21
Pixels generated by arbitrary functions.
Base class for texture-generating nodes.
Generates dynamic mesh topology from sparse control points.
Node that reads sample-by-sample from externally provided data.

Definition at line 81 of file Registry.hpp.