MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ ALL_NODE_REGISTRATIONS

#define ALL_NODE_REGISTRATIONS
Value:
N(StreamReaderNode, MayaFlux::Nodes::StreamReaderNode) \
#define N(method_name, full_type_name)
Definition Creator.hpp:107
Zero-overhead scalar source node that emits a fixed value on every tick.
Definition Constant.hpp:30
Finite Impulse Response filter implementation.
Definition FIR.hpp:34
Infinite Impulse Response filter implementation.
Definition IIR.hpp:36
Integer step accumulator with modulo wrap and optional trigger reset.
Definition Counter.hpp:26
Impulse generator node.
Definition Impulse.hpp:32
Digital signal processor implementing boolean logic operations.
Definition Logic.hpp:168
Phase ramp generator node.
Definition Phasor.hpp:31
Generator that produces values based on polynomial functions.
Node wrapper for Kinesis::Stochastic - signal-rate stochastic generation.
Sinusoidal oscillator generator node.
Definition Sine.hpp:32
Node that reads back data from GPU buffer to CPU.
Base class for nodes that generate 3D geometry data.
Indexed triangle mesh for static or infrequently-updated geometry.
Generates dense vertex paths from sparse control points or freehand drawing.
Unstructured collection of 3D points for visualization.
Single 3D point in space.
Definition PointNode.hpp:21
Pixels generated by arbitrary functions.
Base class for texture-generating nodes.
Generates dynamic mesh topology from sparse control points.
Node that reads sample-by-sample from externally provided data.

Definition at line 89 of file Registry.hpp.