8 : m_stream_info(stream_info)
10 , m_audio_device(m_audiobackend->create_device_manager())
11 , m_subsystem_tokens {
12 .Buffer =
MayaFlux::Buffers::ProcessingToken::AUDIO_BACKEND,
13 .Node =
MayaFlux::Nodes::ProcessingToken::AUDIO_RATE,
14 .Task =
MayaFlux::Vruta::ProcessingToken::SAMPLE_ACCURATE
35 error<std::runtime_error>(
38 std::source_location::current(),
39 "AudioSubsystem not initialized");
43 [
this](
void* output_buffer,
void* input_buffer,
unsigned int num_frames) ->
int {
44 auto input_ptr =
static_cast<double*
>(input_buffer);
45 auto output_ptr =
static_cast<double*
>(output_buffer);
47 if (input_ptr && output_ptr) {
48 return this->
process_audio(input_ptr, output_ptr, num_frames);
64 if (output_buffer ==
nullptr) {
66 "No output available");
72 "Invalid processing handle");
77 size_t total_samples =
static_cast<size_t>(num_frames) * num_channels;
78 std::span<double> output_span(output_buffer, total_samples);
80 std::vector<std::span<const double>> buffer_data(num_channels);
81 std::vector<std::vector<std::vector<double>>> all_network_outputs(num_channels);
82 bool has_underrun =
false;
86 for (uint32_t channel = 0; channel < num_channels; channel++) {
92 if (channel_data.size() < num_frames) {
94 "Channel buffer underrun");
97 buffer_data[channel] = std::span<const double>();
99 buffer_data[channel] = channel_data;
103 for (
size_t i = 0; i < num_frames; ++i) {
105 for (
size_t j = 0; j < num_channels; ++j) {
106 double buffer_sample = 0.0;
107 if (!buffer_data[j].empty() && i < buffer_data[j].size()) {
108 buffer_sample = buffer_data[j][i];
113 for (
const auto& network_buffer : all_network_outputs[j]) {
114 if (i < network_buffer.size()) {
115 sample += network_buffer[i];
119 size_t index = i * num_channels + j;
120 output_span[index] = std::clamp(sample, -1., 1.);
124 return has_underrun ? 1 : 0;
152 error<std::runtime_error>(
155 std::source_location::current(),
156 "Cannot start AudioSubsystem: not initialized");
#define MF_RT_WARN(comp, ctx,...)
#define MF_RT_ERROR(comp, ctx,...)
Factory pattern implementation for audio backend instantiation.
void initialize(SubsystemProcessingHandle &handle) override
Initialize audio processing with provided handle.
bool m_is_ready
Subsystem ready state.
void stop() override
Stop audio processing and streaming.
void shutdown() override
Shutdown and cleanup audio resources.
std::unique_ptr< IAudioBackend > m_audiobackend
Audio backend implementation.
int process_output(double *output_buffer, unsigned int num_frames)
Processes output data for audio interface.
int process_audio(double *input_buffer, double *output_buffer, unsigned int num_frames)
Processes both input and output data in full-duplex mode.
AudioSubsystem(GlobalStreamInfo &stream_info, Utils::AudioBackendType backend_type=Utils::AudioBackendType::RTAUDIO)
Constructs AudioSubsystem with stream configuration.
void pause() override
Pause audio processing without stopping the stream.
bool m_is_running
Subsystem running state.
void start() override
Start audio processing and streaming.
GlobalStreamInfo m_stream_info
Audio stream configuration.
SubsystemProcessingHandle * m_handle
Reference to processing handle.
bool m_is_paused
Subsystem paused state.
int process_input(double *input_buffer, unsigned int num_frames)
Processes input data from audio interface.
void resume() override
Resume audio processing after pause.
std::unique_ptr< AudioDevice > m_audio_device
Audio device manager.
std::unique_ptr< AudioStream > m_audio_stream
Audio stream manager.
void register_callbacks() override
Register audio backend callbacks for real-time processing.
std::span< const double > read_channel_data(uint32_t channel) const
Get read-only access to channel data.
void process_channel(uint32_t channel, uint32_t processing_units)
Process specific channel.
void process_input(double *input_data, uint32_t num_channels, uint32_t num_frames)
@brienf Process Input from backend into buffer manager
std::vector< std::vector< double > > process_audio_networks(uint32_t num_samples, uint32_t channel=0)
double process_sample(uint32_t channel)
std::map< std::string, ProcessHook > post_process_hooks
TaskSchedulerHandle tasks
NodeProcessingHandle nodes
Node processing interface.
std::map< std::string, ProcessHook > pre_process_hooks
BufferProcessingHandle buffers
Buffer processing interface.
Unified interface combining buffer and node processing for subsystems.
void process_buffer_cycle()
Process all tasks scheduled for current buffer cycle.
void process(uint64_t processing_units)
Process all tasks in token domain.
@ AudioSubsystem
Audio subsystem operations (backend, device, stream management)
@ AudioCallback
Audio callback thread - strictest real-time requirements.
@ Core
Core engine, backend, subsystems.
Main namespace for the Maya Flux audio engine.
uint32_t channels
Number of discrete channels in this set.
ChannelConfig input
Configuration for input signal channels (disabled by default)
ChannelConfig output
Configuration for output signal channels.
Comprehensive configuration for digital audio stream processing.