MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ process_audio_networks()

std::vector< std::vector< double > > MayaFlux::Core::NodeProcessingHandle::process_audio_networks ( uint32_t  num_samples,
uint32_t  channel = 0 
)

Definition at line 106 of file ProcessingArchitecture.cpp.

107{
108 return m_manager->process_audio_networks(m_token, num_samples, channel);
109}
std::shared_ptr< Nodes::NodeGraphManager > m_manager

References m_manager, and m_token.

Referenced by MayaFlux::Core::AudioSubsystem::process_output().

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