MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ process_output()

int MayaFlux::Core::AudioSubsystem::process_output ( double *  output_buffer,
unsigned int  num_frames 
)

Processes output data for audio interface.

Parameters
output_bufferPointer to interleaved output buffer
num_framesNumber of frames to process
Returns
Status code (0 for success)

Processes node graph and buffer operations, then fills the output buffer with processed audio data in interleaved format for the audio interface. This is the main processing entry point called by audio callbacks.

Definition at line 62 of file AudioSubsystem.cpp.

63{
64 m_callback_active.fetch_add(1, std::memory_order_acquire);
65
66 if (output_buffer == nullptr) {
68 "No output available");
69 m_callback_active.fetch_sub(1, std::memory_order_release);
70 return 1;
71 }
72
73 if (!m_is_running.load(std::memory_order_acquire)) {
74 if (output_buffer) {
75 auto total_samples = static_cast<uint32_t>(num_frames * m_stream_info.output.channels);
76 std::memset(output_buffer, 0, total_samples * sizeof(double));
77 }
78 m_callback_active.fetch_sub(1, std::memory_order_release);
79 return 0;
80 }
81
82 if (m_handle == nullptr) {
84 "Invalid processing handle");
85 m_callback_active.fetch_sub(1, std::memory_order_release);
86 return 1;
87 }
88
89 try {
90 uint32_t num_channels = m_stream_info.output.channels;
91 size_t total_samples = static_cast<size_t>(num_frames) * num_channels;
92 std::span<double> output_span(output_buffer, total_samples);
93
94 std::vector<std::span<const double>> buffer_data(num_channels);
95 std::vector<std::vector<std::vector<double>>> all_network_outputs(num_channels);
96 bool has_underrun = false;
97
99
100 for (uint32_t channel = 0; channel < num_channels; channel++) {
101 m_handle->buffers.process_channel(channel, num_frames);
102 all_network_outputs[channel] = m_handle->nodes.process_audio_networks(num_frames, channel);
103
104 auto channel_data = m_handle->buffers.read_channel_data(channel);
105
106 if (channel_data.size() < num_frames) {
108 "Channel buffer underrun");
109 has_underrun = true;
110
111 buffer_data[channel] = std::span<const double>();
112 } else {
113 buffer_data[channel] = channel_data;
114 }
115 }
116
117 for (size_t i = 0; i < num_frames; ++i) {
118
120
121 for (size_t j = 0; j < num_channels; ++j) {
122 double buffer_sample = 0.0;
123 if (!buffer_data[j].empty() && i < buffer_data[j].size()) {
124 buffer_sample = buffer_data[j][i];
125 }
126
127 double sample = m_handle->nodes.process_sample(j) + buffer_sample;
128
129 for (const auto& network_buffer : all_network_outputs[j]) {
130 if (i < network_buffer.size()) {
131 sample += network_buffer[i];
132 }
133 }
134
135 size_t index = i * num_channels + j;
136 output_span[index] = std::clamp(sample, -1., 1.);
137 }
138 }
139
140 m_callback_active.fetch_sub(1, std::memory_order_release);
141 return has_underrun ? 1 : 0;
142
143 } catch (const std::exception& e) {
145 "Exception during audio output processing: {}", e.what());
146
147 if (output_buffer) {
148 auto total_samples = static_cast<uint32_t>(num_frames * m_stream_info.output.channels);
149 std::memset(output_buffer, 0, total_samples * sizeof(double));
150 }
151
152 m_callback_active.fetch_sub(1, std::memory_order_release);
153 return 1;
154 }
155}
#define MF_RT_WARN(comp, ctx,...)
#define MF_RT_ERROR(comp, ctx,...)
std::atomic< int > m_callback_active
Active callback counter.
std::atomic< bool > m_is_running
Subsystem running state.
GlobalStreamInfo m_stream_info
Audio stream configuration.
SubsystemProcessingHandle * m_handle
Reference to processing handle.
std::span< const double > read_channel_data(uint32_t channel) const
Get read-only access to channel data.
void process_channel(uint32_t channel, uint32_t processing_units)
Process specific channel.
std::vector< std::vector< double > > process_audio_networks(uint32_t num_samples, uint32_t channel=0)
NodeProcessingHandle nodes
Node processing interface.
BufferProcessingHandle buffers
Buffer processing interface.
void process_buffer_cycle()
Process all tasks scheduled for current buffer cycle.
void process(uint64_t processing_units)
Process all tasks in token domain.
@ AudioCallback
Audio callback thread - strictest real-time requirements.
@ Core
Core engine, backend, subsystems.
uint32_t channels
Number of discrete channels in this set.
ChannelConfig output
Configuration for output signal channels.

References MayaFlux::Journal::AudioCallback, MayaFlux::Core::SubsystemProcessingHandle::buffers, MayaFlux::Core::GlobalStreamInfo::ChannelConfig::channels, MayaFlux::Journal::Core, m_callback_active, m_handle, m_is_running, m_stream_info, MF_RT_ERROR, MF_RT_WARN, MayaFlux::Core::SubsystemProcessingHandle::nodes, MayaFlux::Core::GlobalStreamInfo::output, MayaFlux::Core::TaskSchedulerHandle::process(), MayaFlux::Core::NodeProcessingHandle::process_audio_networks(), MayaFlux::Core::TaskSchedulerHandle::process_buffer_cycle(), MayaFlux::Core::BufferProcessingHandle::process_channel(), MayaFlux::Core::NodeProcessingHandle::process_sample(), MayaFlux::Core::BufferProcessingHandle::read_channel_data(), and MayaFlux::Core::SubsystemProcessingHandle::tasks.

Referenced by process_audio(), and register_callbacks().

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