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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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#include <DescriptorBindingsProcessor.hpp>
Collaboration diagram for MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBinding:Public Attributes | |
| std::shared_ptr< Nodes::Node > | node |
| std::string | descriptor_name |
| Matches ShaderProcessor binding name. | |
| uint32_t | set_index |
| uint32_t | binding_index |
| vk::DescriptorType | type |
| UBO or SSBO. | |
| BindingType | binding_type |
| std::shared_ptr< VKBuffer > | gpu_buffer |
| UBO/SSBO backing storage. | |
| size_t | buffer_offset |
| Offset within buffer (for packed UBOs) | |
| size_t | buffer_size |
| Size to write. | |
Definition at line 41 of file DescriptorBindingsProcessor.hpp.