MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBinding Struct Reference

#include <DescriptorBindingsProcessor.hpp>

+ Collaboration diagram for MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBinding:

Public Attributes

std::shared_ptr< Nodes::Nodenode
 
std::string descriptor_name
 Matches ShaderProcessor binding name.
 
uint32_t set_index
 
uint32_t binding_index
 
vk::DescriptorType type
 UBO or SSBO.
 
BindingType binding_type
 
std::shared_ptr< VKBuffergpu_buffer
 UBO/SSBO backing storage.
 
size_t buffer_offset
 Offset within buffer (for packed UBOs)
 
size_t buffer_size
 Size to write.
 

Detailed Description

Definition at line 41 of file DescriptorBindingsProcessor.hpp.


The documentation for this struct was generated from the following file: