MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_next_descriptor_set_id

std::atomic<uint64_t> MayaFlux::Portal::Graphics::ShaderFoundry::m_next_descriptor_set_id { 1 }
private

Definition at line 671 of file ShaderFoundry.hpp.

671{ 1 };

Referenced by allocate_descriptor_set().