MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ PointCollectionNode() [2/2]

MayaFlux::Nodes::GpuSync::PointCollectionNode::PointCollectionNode ( std::vector< PointVertex points)
explicit

Create with initial points.

Parameters
pointsVector of PointVertex

Definition at line 45 of file PointCollectionNode.cpp.

46 : GeometryWriterNode(static_cast<uint32_t>(points.size()))
47 , m_points(std::move(points))
48{
49 set_vertex_stride(sizeof(PointVertex));
50
51 auto layout = create_point_vertex_layout();
52 layout.vertex_count = static_cast<uint32_t>(m_points.size());
53 set_vertex_layout(layout);
54
55 resize_vertex_buffer(static_cast<uint32_t>(m_points.size()), false);
56
58 "Created PointCollectionNode with {} points", m_points.size());
59}
#define MF_DEBUG(comp, ctx,...)
GeometryWriterNode(uint32_t initial_capacity=1024)
Constructor.
void set_vertex_layout(const Kakshya::VertexLayout &layout)
Set cached vertex layout.
void resize_vertex_buffer(uint32_t vertex_count, bool preserve_data=false)
Resize vertex buffer to hold specified number of vertices.
void set_vertex_stride(size_t stride)
Set vertex stride (bytes per vertex)
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References m_points, MF_DEBUG, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::GpuSync::GeometryWriterNode::resize_vertex_buffer(), MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout(), and MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_stride().

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