MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ PointCollectionNode() [2/2]

MayaFlux::Nodes::GpuSync::PointCollectionNode::PointCollectionNode ( std::vector< PointVertex points)
explicit

Create with initial points.

Parameters
pointsVector of PointVertex

Definition at line 23 of file PointCollectionNode.cpp.

24 : GeometryWriterNode(static_cast<uint32_t>(points.size()))
25 , m_points(std::move(points))
26{
27 const auto& stride = sizeof(PointVertex);
28 set_vertex_stride(stride);
29 auto layout = Kakshya::VertexLayout::for_points(stride);
30 layout.vertex_count = static_cast<uint32_t>(m_points.size());
31 set_vertex_layout(layout);
32
33 resize_vertex_buffer(static_cast<uint32_t>(m_points.size()), false);
34
36 "Created PointCollectionNode with {} points", m_points.size());
37}
#define MF_DEBUG(comp, ctx,...)
GeometryWriterNode(uint32_t initial_capacity=1024)
Constructor.
void set_vertex_layout(const Kakshya::VertexLayout &layout)
Set cached vertex layout.
void resize_vertex_buffer(uint32_t vertex_count, bool preserve_data=false)
Resize vertex buffer to hold specified number of vertices.
void set_vertex_stride(size_t stride)
Set vertex stride (bytes per vertex)
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
static VertexLayout for_points(uint32_t stride=28)
Factory: Create layout for point primitives (position, color, size)

References MayaFlux::Kakshya::VertexLayout::for_points(), m_points, MF_DEBUG, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::GpuSync::GeometryWriterNode::resize_vertex_buffer(), MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout(), and MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_stride().

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