MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ PathGeneratorNode() [1/2]

MayaFlux::Nodes::GpuSync::PathGeneratorNode::PathGeneratorNode ( Kinesis::InterpolationMode  mode = Kinesis::InterpolationMode::QUADRATIC_BEZIER,
Eigen::Index  samples_per_segment = 32,
size_t  max_control_points = 64,
double  tension = 0.5 
)
explicit

Create path generator with interpolation mode.

Parameters
modeInterpolation method
samples_per_segmentVertices generated between control points
max_control_pointsMaximum control points in history
tensionTension parameter for applicable modes

Definition at line 7 of file PathGeneratorNode.cpp.

12 : GeometryWriterNode(static_cast<uint32_t>(samples_per_segment * 10))
13 , m_mode(mode)
14 , m_max_control_points(max_control_points)
15 , m_samples_per_segment(samples_per_segment)
16 , m_tension(tension)
17{
19
20 const auto& stride = sizeof(LineVertex);
21 set_vertex_stride(stride);
22
23 auto layout = Kakshya::VertexLayout::for_lines(stride);
24 layout.vertex_count = 0;
25 set_vertex_layout(layout);
26
27 m_control_points.reserve(max_control_points);
28 m_vertices.reserve(samples_per_segment * max_control_points);
29
31 "Created PathGeneratorNode with mode {}, {} samples per segment, capacity {}",
32 static_cast<int>(mode), samples_per_segment, max_control_points);
33}
#define MF_DEBUG(comp, ctx,...)
uint32_t mode
GeometryWriterNode(uint32_t initial_capacity=1024)
Constructor.
Portal::Graphics::PrimitiveTopology m_primitive_topology
void set_vertex_layout(const Kakshya::VertexLayout &layout)
Set cached vertex layout.
void set_vertex_stride(size_t stride)
Set vertex stride (bytes per vertex)
std::vector< LineVertex > m_control_points
Control points, newest first: index 0 is the most recently added.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
Kakshya::LineVertex LineVertex
Definition VertexSpec.hpp:9
static VertexLayout for_lines(uint32_t stride=60)
Factory: layout for LineVertex (position, color, thickness, uv, normal, tangent)

References MayaFlux::Kakshya::VertexLayout::for_lines(), MayaFlux::Portal::Graphics::LINE_STRIP, m_control_points, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_primitive_topology, m_vertices, MF_DEBUG, mode, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout(), and MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_stride().

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