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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Reimplemented from MayaFlux::Buffers::ShaderProcessor.
Definition at line 109 of file RenderProcessor.cpp.
References MayaFlux::Buffers::ShaderProcessorConfig::bindings, MayaFlux::Portal::Graphics::RenderPipelineConfig::blend_attachments, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Portal::Graphics::RasterizationConfig::cull_mode, MayaFlux::Portal::Graphics::RenderPipelineConfig::descriptor_sets, MayaFlux::Portal::Graphics::RenderPipelineConfig::fragment_shader, MayaFlux::Portal::Graphics::RenderPipelineConfig::geometry_shader, MayaFlux::Portal::Graphics::get_render_flow(), MayaFlux::Portal::Graphics::get_shader_foundry(), MayaFlux::Registry::Service::DisplayService::get_swapchain_format, MayaFlux::Portal::Graphics::INVALID_RENDER_PASS, MayaFlux::Portal::Graphics::INVALID_RENDER_PIPELINE, MayaFlux::Portal::Graphics::INVALID_SHADER, m_buffer_info, MayaFlux::Buffers::ShaderProcessor::m_config, m_cull_mode, MayaFlux::Buffers::ShaderProcessor::m_descriptor_set_ids, m_display_service, m_fragment_shader_id, m_geometry_shader_id, MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild, m_polygon_mode, m_primitive_topology, m_render_pass_id, m_render_pipeline_id, MayaFlux::Buffers::ShaderProcessor::m_shader_id, m_target_window, m_tess_control_shader_id, m_tess_eval_shader_id, m_texture_bindings, MF_DEBUG, MF_ERROR, MF_RT_ERROR, MayaFlux::Portal::Graphics::RasterizationConfig::polygon_mode, MayaFlux::Portal::Graphics::RenderPipelineConfig::rasterization, MayaFlux::Portal::Graphics::RenderFlow::register_window_for_rendering(), MayaFlux::Portal::Graphics::RenderPipelineConfig::render_pass, MayaFlux::Portal::Graphics::RenderPipelineConfig::semantic_vertex_layout, MayaFlux::Buffers::ShaderProcessor::set_config(), MayaFlux::Portal::Graphics::RenderPipelineConfig::tess_control_shader, MayaFlux::Portal::Graphics::RenderPipelineConfig::tess_eval_shader, MayaFlux::Portal::Graphics::RenderPipelineConfig::topology, MayaFlux::Portal::Graphics::RenderPipelineConfig::use_vertex_shader_reflection, and MayaFlux::Portal::Graphics::RenderPipelineConfig::vertex_shader.
Referenced by processing_function().
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