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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::unordered_map<std::string, ShaderBinding> MayaFlux::Buffers::ShaderProcessorConfig::bindings |
Definition at line 64 of file ShaderProcessor.hpp.
Referenced by MayaFlux::Buffers::ShaderProcessor::add_binding(), MayaFlux::Buffers::ShaderProcessor::are_bindings_complete(), MayaFlux::Buffers::ShaderProcessor::bind_buffer(), MayaFlux::Buffers::DescriptorBuffer::bind_matrix(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_matrix_node(), MayaFlux::Buffers::DescriptorBuffer::bind_scalar(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_scalar_node(), MayaFlux::Buffers::DescriptorBuffer::bind_structured(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_structured_node(), MayaFlux::Buffers::RenderProcessor::bind_texture(), MayaFlux::Buffers::DescriptorBuffer::bind_vector(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_vector_node(), MayaFlux::Buffers::ShaderProcessor::get_binding_names(), MayaFlux::Buffers::ShaderProcessor::has_binding(), MayaFlux::Buffers::ShaderProcessor::initialize_pipeline(), MayaFlux::Buffers::RenderProcessor::initialize_pipeline(), MayaFlux::Buffers::ShaderProcessor::on_attach(), and MayaFlux::Buffers::ShaderProcessor::update_descriptors().