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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Definition at line 536 of file ShaderProcessor.hpp.
Referenced by add_binding(), are_bindings_complete(), bind_buffer(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_matrix_node(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_scalar_node(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_structured_node(), MayaFlux::Buffers::RenderProcessor::bind_texture(), MayaFlux::Buffers::DescriptorBindingsProcessor::bind_vector_node(), calculate_dispatch_size(), clear_specialization_constants(), get_binding_names(), has_binding(), hot_reload_shader(), initialize_pipeline(), MayaFlux::Buffers::RenderProcessor::initialize_pipeline(), initialize_shader(), on_attach(), set_config(), set_custom_dispatch(), set_dispatch_mode(), set_manual_dispatch(), set_push_constant_data_raw(), set_push_constant_size(), set_shader(), set_specialization_constant(), set_workgroup_size(), ShaderProcessor(), and update_descriptors().