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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::NodeTextureBuffer::setup_rendering | ( | const RenderConfig & | config | ) |
Setup rendering with RenderProcessor.
| config | Rendering configuration |
Configures the buffer for direct rendering to screen. The GPU texture will be bound and drawn automatically.
Definition at line 93 of file NodeTextureBuffer.cpp.
References MayaFlux::Portal::Graphics::RenderConfig::additional_textures, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Portal::Graphics::RenderConfig::default_texture_binding, MayaFlux::Portal::Graphics::RenderConfig::fragment_shader, get_gpu_texture(), MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_binding_name, MayaFlux::Buffers::VKBuffer::m_render_config, m_render_processor, MF_INFO, MF_WARN, MayaFlux::Portal::Graphics::RenderConfig::target_window, MayaFlux::Portal::Graphics::RenderConfig::topology, MayaFlux::Portal::Graphics::TRIANGLE_STRIP, and MayaFlux::Portal::Graphics::RenderConfig::vertex_shader.
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