MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_gpu_texture()

std::shared_ptr< Core::VKImage > MayaFlux::Buffers::NodeTextureBuffer::get_gpu_texture ( ) const
inline

Get the GPU-resident texture (VKImage)

Returns
Shared pointer to VKImage suitable for shader binding

Definition at line 77 of file NodeTextureBuffer.hpp.

78 {
79 return m_gpu_texture;
80 }
std::shared_ptr< Core::VKImage > m_gpu_texture

Referenced by setup_rendering().

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