MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_gpu_texture()

std::shared_ptr< Core::VKImage > MayaFlux::Buffers::NodeTextureBuffer::get_gpu_texture ( ) const
inline

Get the GPU-resident texture (VKImage)

Returns
Shared pointer to VKImage suitable for shader binding

Definition at line 89 of file NodeTextureBuffer.hpp.

90 {
91 return m_gpu_texture;
92 }
std::shared_ptr< Core::VKImage > m_gpu_texture

Referenced by setup_rendering().

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