MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ bind_vector_node()

void MayaFlux::Buffers::DescriptorBindingsProcessor::bind_vector_node ( const std::string &  name,
const std::shared_ptr< Nodes::Node > &  node,
const std::string &  descriptor_name,
uint32_t  set,
vk::DescriptorType  type = vk::DescriptorType::eStorageBuffer 
)

Bind vector node (VectorContext) to descriptor.

Parameters
nameLogical binding name
nodeNode that creates VectorContext
descriptor_nameName in shader config bindings
setDescriptor set index
typeTypically eStorageBuffer for arrays

Definition at line 70 of file DescriptorBindingsProcessor.cpp.

76{
77 if (!node) {
79 "Cannot bind null node '{}'", name);
80 return;
81 }
82
83 if (m_config.bindings.find(descriptor_name) == m_config.bindings.end()) {
85 "Descriptor '{}' not found in shader config", descriptor_name);
86 return;
87 }
88
89 const auto& binding_config = m_config.bindings[descriptor_name];
90
91 size_t initial_size = 4096 * sizeof(float);
92 auto gpu_buffer = create_descriptor_buffer(initial_size, type);
93
94 m_bindings[name] = DescriptorBinding {
95 .node = node,
96 .descriptor_name = descriptor_name,
97 .set_index = set,
98 .binding_index = binding_config.binding,
99 .type = type,
100 .binding_type = BindingType::VECTOR,
101 .gpu_buffer = gpu_buffer,
102 .buffer_offset = 0,
103 .buffer_size = initial_size
104 };
105
106 bind_buffer(descriptor_name, gpu_buffer);
107
109
111 "Bound vector node '{}' to descriptor '{}'", name, descriptor_name);
112}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::shared_ptr< VKBuffer > create_descriptor_buffer(size_t size, vk::DescriptorType type)
Create GPU buffer for a descriptor binding.
std::unordered_map< std::string, DescriptorBinding > m_bindings
void bind_buffer(const std::string &descriptor_name, const std::shared_ptr< VKBuffer > &buffer)
Bind a VKBuffer to a named shader descriptor.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderProcessor::bind_buffer(), MayaFlux::Buffers::ShaderConfig::bindings, MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, create_descriptor_buffer(), m_bindings, MayaFlux::Buffers::ShaderProcessor::m_config, MayaFlux::Buffers::ShaderProcessor::m_needs_descriptor_rebuild, MF_DEBUG, MF_ERROR, MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBinding::node, and VECTOR.

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