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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Include dependency graph for NodeUtils.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
Functions | |
| bool | MayaFlux::Nodes::callback_exists (const std::vector< NodeHook > &callbacks, const NodeHook &callback) |
| Checks if a callback function already exists in a collection. | |
| bool | MayaFlux::Nodes::conditional_callback_exists (const std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeCondition &callback) |
| Checks if a condition function already exists in a collection of conditional callbacks. | |
| bool | MayaFlux::Nodes::callback_pair_exists (const std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeHook &callback, const NodeCondition &condition) |
| Checks if a specific callback and condition pair already exists. | |
| bool | MayaFlux::Nodes::safe_add_callback (std::vector< NodeHook > &callbacks, const NodeHook &callback) |
| Safely adds a callback to a collection if it doesn't already exist. | |
| bool | MayaFlux::Nodes::safe_add_conditional_callback (std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeHook &callback, const NodeCondition &condition) |
| Safely adds a conditional callback if it doesn't already exist. | |
| bool | MayaFlux::Nodes::safe_remove_callback (std::vector< NodeHook > &callbacks, const NodeHook &callback) |
| Safely removes a callback from a collection. | |
| bool | MayaFlux::Nodes::safe_remove_conditional_callback (std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeCondition &callback) |
| Safely removes all conditional callbacks with a specific condition. | |
| void | MayaFlux::Nodes::atomic_set_strong (std::atomic< Utils::NodeState > &flag, Utils::NodeState &expected, const Utils::NodeState &desired) |
| Atomically sets a node state flag with strong memory ordering. | |
| void | MayaFlux::Nodes::atomic_set_flag_strong (std::atomic< Utils::NodeState > &flag, const Utils::NodeState &desired) |
| Atomically sets a node state flag to a specific value. | |
| void | MayaFlux::Nodes::atomic_add_flag (std::atomic< Utils::NodeState > &state, Utils::NodeState flag) |
| Atomically adds a flag to a node state. | |
| void | MayaFlux::Nodes::atomic_remove_flag (std::atomic< Utils::NodeState > &state, Utils::NodeState flags) |
| Atomically removes a flag from a node state. | |
| void | MayaFlux::Nodes::atomic_set_flag_weak (std::atomic< Utils::NodeState > &flag, Utils::NodeState &expected, const Utils::NodeState &desired) |
| Atomically sets a node state flag with weak memory ordering. | |
| void | MayaFlux::Nodes::atomic_inc_modulator_count (std::atomic< uint32_t > &count, int amount) |
| Atomically increments the modulator count by a specified amount. | |
| void | MayaFlux::Nodes::atomic_dec_modulator_count (std::atomic< uint32_t > &count, int amount) |
| Atomically decrements the modulator count by a specified amount. | |
| void | MayaFlux::Nodes::try_reset_processed_state (std::shared_ptr< Node > node) |
| Attempts to reset the processed state of a node. | |
| std::vector< uint32_t > | MayaFlux::Nodes::get_active_channels (const std::shared_ptr< Nodes::Node > &node, uint32_t fallback_channel=0) |
| Extracts active channel list from a node's channel mask. | |
| std::vector< uint32_t > | MayaFlux::Nodes::get_active_channels (uint32_t channel_mask, uint32_t fallback_channel=0) |
| Extracts active channel list from a channel mask. | |