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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::vector< uint32_t > MayaFlux::Nodes::get_active_channels | ( | const std::shared_ptr< Nodes::Node > & | node, |
| uint32_t | fallback_channel = 0 |
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Extracts active channel list from a node's channel mask.
| node | Node to inspect (can be null) |
| fallback_channel | Channel to use if node has no active channels (default: 0) |
Definition at line 140 of file NodeUtils.cpp.
References get_active_channels().
Referenced by get_active_channels(), MayaFlux::Nodes::ChainNode::initialize(), MayaFlux::Nodes::BinaryOpNode::initialize(), MayaFlux::Kriya::NodeTimer::play_for(), and MayaFlux::Kriya::NodeTimer::play_with_processing().
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