234std::vector<uint32_t>
get_active_channels(
const std::shared_ptr<Nodes::Node>& node, uint32_t fallback_channel = 0);
242std::vector<uint32_t>
get_active_channels(uint32_t channel_mask, uint32_t fallback_channel = 0);
Base context class for node callbacks.
std::function< void(NodeContext &)> NodeHook
Callback function type for node processing events.
bool callback_pair_exists(const std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeHook &callback, const NodeCondition &condition)
Checks if a specific callback and condition pair already exists.
bool callback_exists(const std::vector< NodeHook > &callbacks, const NodeHook &callback)
Checks if a callback function already exists in a collection.
bool safe_remove_conditional_callback(std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeCondition &callback)
Safely removes all conditional callbacks with a specific condition.
void atomic_add_flag(std::atomic< Utils::NodeState > &state, Utils::NodeState flag)
Atomically adds a flag to a node state.
bool safe_add_callback(std::vector< NodeHook > &callbacks, const NodeHook &callback)
Safely adds a callback to a collection if it doesn't already exist.
void atomic_set_strong(std::atomic< Utils::NodeState > &flag, Utils::NodeState &expected, const Utils::NodeState &desired)
Atomically sets a node state flag with strong memory ordering.
std::vector< uint32_t > get_active_channels(const std::shared_ptr< Nodes::Node > &node, uint32_t fallback_channel)
Extracts active channel list from a node's channel mask.
bool conditional_callback_exists(const std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeCondition &callback)
Checks if a condition function already exists in a collection of conditional callbacks.
void try_reset_processed_state(std::shared_ptr< Node > node)
Attempts to reset the processed state of a node.
void atomic_inc_modulator_count(std::atomic< uint32_t > &count, int amount)
Atomically increments the modulator count by a specified amount.
std::function< bool(NodeContext &)> NodeCondition
Predicate function type for conditional callbacks.
void atomic_dec_modulator_count(std::atomic< uint32_t > &count, int amount)
Atomically decrements the modulator count by a specified amount.
bool safe_add_conditional_callback(std::vector< std::pair< NodeHook, NodeCondition > > &callbacks, const NodeHook &callback, const NodeCondition &condition)
Safely adds a conditional callback if it doesn't already exist.
void atomic_set_flag_strong(std::atomic< Utils::NodeState > &flag, const Utils::NodeState &desired)
Atomically sets a node state flag to a specific value.
void atomic_remove_flag(std::atomic< Utils::NodeState > &state, Utils::NodeState flag)
Atomically removes a flag from a node state.
void atomic_set_flag_weak(std::atomic< Utils::NodeState > &flag, Utils::NodeState &expected, const Utils::NodeState &desired)
Atomically sets a node state flag with weak memory ordering.
bool safe_remove_callback(std::vector< NodeHook > &callbacks, const NodeHook &callback)
Safely removes a callback from a collection.
Contains the node-based computational processing system components.