MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::BinaryOpNode Class Reference

Combines the outputs of two nodes using a binary operation. More...

#include <NodeStructure.hpp>

+ Inheritance diagram for MayaFlux::Nodes::BinaryOpNode:
+ Collaboration diagram for MayaFlux::Nodes::BinaryOpNode:

Public Types

using CombineFunc = std::function< double(double, double)>
 Function type for combining two node outputs.
 

Public Member Functions

 BinaryOpNode (const std::shared_ptr< Node > &lhs, const std::shared_ptr< Node > &rhs, CombineFunc func)
 Creates a new binary operation node.
 
void initialize ()
 Initializes the binary operation node.
 
double process_sample (double input=0.) override
 Processes a single sample through both nodes and combines the results.
 
std::vector< double > process_batch (unsigned int num_samples) override
 Processes multiple samples through both nodes and combines the results.
 
void reset_processed_state () override
 Resets the processed state of the node and any attached input nodes.
 
void save_state () override
 Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 
void restore_state () override
 Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 
bool is_initialized () const
 
- Public Member Functions inherited from MayaFlux::Nodes::Node
virtual ~Node ()=default
 Virtual destructor for proper cleanup of derived classes.
 
virtual void on_tick (const NodeHook &callback)
 Registers a callback to be called on each tick.
 
virtual void on_tick_if (const NodeCondition &condition, const NodeHook &callback)
 Registers a conditional callback.
 
virtual bool remove_hook (const NodeHook &callback)
 Removes a previously registered callback.
 
virtual bool remove_conditional_hook (const NodeCondition &callback)
 Removes a previously registered conditional callback.
 
virtual void remove_all_hooks ()
 Removes all registered callbacks.
 
virtual double get_last_output ()
 Retrieves the most recent output value produced by the node.
 
void register_channel_usage (uint32_t channel_id)
 Mark the specificed channel as a processor/user.
 
void unregister_channel_usage (uint32_t channel_id)
 Removes the specified channel from the usage tracking.
 
bool is_used_by_channel (uint32_t channel_id) const
 Checks if the node is currently used by a specific channel.
 
void request_reset_from_channel (uint32_t channel_id)
 Requests a reset of the processed state from a specific channel.
 
const std::atomic< uint32_t > & get_channel_mask () const
 Retrieves the current bitmask of active channels using this node.
 
void set_gpu_compatible (bool compatible)
 Sets whether the node is compatible with GPU processing.
 
bool is_gpu_compatible () const
 Checks if the node supports GPU processing.
 
std::span< const float > get_gpu_data_buffer () const
 Provides access to the GPU data buffer.
 
bool try_claim_snapshot_context (uint64_t context_id)
 Attempt to claim snapshot context for this processing cycle.
 
bool is_in_snapshot_context (uint64_t context_id) const
 Check if currently in a snapshot context.
 
void release_snapshot_context (uint64_t context_id)
 Release snapshot context.
 
bool has_active_snapshot () const
 Check if node is currently being snapshotted by any context.
 
uint64_t get_active_snapshot_context () const
 Get the active snapshot context ID.
 
void add_buffer_reference ()
 Increments the buffer reference count This method is called when a new buffer starts using this node to ensure proper lifecycle management.
 
void remove_buffer_reference ()
 Decrements the buffer reference count This method is called when a buffer stops using this node to ensure proper lifecycle management.
 
bool mark_buffer_processed ()
 Marks the node as having been processed by a buffer.
 
void request_buffer_reset ()
 Requests a reset of the buffer state.
 
bool is_buffer_processed () const
 Checks if the buffer has been processed.
 
bool is_in_network () const
 Sets whether the node is part of a NodeNetwork.
 
void set_in_network (bool networked)
 Marks the node as being part of a NodeNetwork.
 

Protected Member Functions

void notify_tick (double value) override
 Notifies all registered callbacks about a new output value.
 
void update_context (double value) override
 updates context object for callbacks
 
NodeContextget_last_context () override
 Retrieves the last created context object.
 
- Protected Member Functions inherited from MayaFlux::Nodes::Node
virtual void reset_processed_state_internal ()
 Resets the processed state of the node directly.
 

Private Attributes

std::shared_ptr< Nodem_lhs
 The left-hand side node.
 
std::shared_ptr< Nodem_rhs
 The right-hand side node.
 
CombineFunc m_func
 The function used to combine the outputs of both nodes.
 
double m_last_lhs_value {}
 The last output value from the left-hand side node.
 
double m_last_rhs_value {}
 The last output value from the right-hand side node.
 
bool m_is_initialized {}
 Flag indicating whether the binary operator has been properly initialized.
 
bool m_state_saved {}
 
double m_saved_last_lhs_value {}
 
double m_saved_last_rhs_value {}
 
BinaryOpContext m_context
 
BinaryOpContextGpu m_context_gpu
 

Additional Inherited Members

- Public Attributes inherited from MayaFlux::Nodes::Node
bool m_fire_events_during_snapshot = false
 Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent.
 
std::atomic< Utils::NodeStatem_state { Utils::NodeState::INACTIVE }
 Atomic state flag tracking the node's processing status.
 
std::atomic< uint32_t > m_modulator_count { 0 }
 Counter tracking how many other nodes are using this node as a modulator.
 
- Protected Attributes inherited from MayaFlux::Nodes::Node
double m_last_output { 0 }
 The most recent sample value generated by this oscillator.
 
bool m_gpu_compatible {}
 Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU.
 
std::vector< float > m_gpu_data_buffer
 GPU data buffer for context objects.
 
std::vector< NodeHookm_callbacks
 Collection of standard callback functions.
 
std::vector< std::pair< NodeHook, NodeCondition > > m_conditional_callbacks
 Collection of conditional callback functions with their predicates.
 
bool m_networked_node {}
 Flag indicating if the node is part of a NodeNetwork This flag is used to disable event firing when the node is managed within a NodeNetwork, preventing redundant or conflicting event notifications.
 
bool m_state_saved {}
 tracks if the node's state has been saved by a snapshot operation
 

Detailed Description

Combines the outputs of two nodes using a binary operation.

The BinaryOpNode implements the Node interface and represents a combination of two nodes where both nodes process the same input, and their outputs are combined using a specified binary operation (like addition or multiplication). This is the implementation behind the '+' and '*' operators for nodes.

When processed, the BinaryOpNode:

  1. Passes the input to both the left and right nodes
  2. Takes the outputs from both nodes
  3. Combines the outputs using the specified function
  4. Returns the combined result

Definition at line 277 of file NodeStructure.hpp.


The documentation for this class was generated from the following files: