MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ radius

float radius

Definition at line 19 of file InfluxProcessor.cpp.

Referenced by MayaFlux::Kinesis::arc_outline(), MayaFlux::Kinesis::circle_outline(), MayaFlux::Kinesis::circular_bounds(), MayaFlux::Kinesis::circular_bounds(), MayaFlux::Kinesis::Vision::close(), MayaFlux::Kinesis::Vision::close(), MayaFlux::Kinesis::cylindrical(), MayaFlux::Kinesis::Discrete::decay_from_pole_radius(), MayaFlux::Kinesis::Discrete::decay_from_q(), MayaFlux::Kinesis::Vision::dilate(), MayaFlux::Kinesis::Vision::dilate(), MayaFlux::Kinesis::distance(), MayaFlux::Nexus::StateEncoder::encode_fabric(), MayaFlux::Kinesis::Vision::erode(), MayaFlux::Kinesis::Vision::erode(), MayaFlux::Nexus::Expanse::evaluate(), MayaFlux::Kinesis::filled_arc(), MayaFlux::Kinesis::filled_circle(), MayaFlux::Kinesis::filled_polygon(), MayaFlux::Kinesis::Vision::gaussian_blur(), MayaFlux::Kinesis::Vision::VisionExecutor::gaussian_kernel(), MayaFlux::Yantra::VisionGpuExecutor::gaussian_kernel_2d(), MayaFlux::Kinesis::generate_circle(), MayaFlux::Kinesis::generate_regular_polygon(), MayaFlux::Kinesis::Vision::morph_gradient(), MayaFlux::Kinesis::Vision::morph_gradient(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Kinesis::Vision::open(), MayaFlux::Kinesis::Vision::open(), MayaFlux::Kinesis::ForceFields::orbital(), MayaFlux::Kinesis::polygon_outline(), MayaFlux::Kinesis::Discrete::q_from_decay(), MayaFlux::Portal::Forma::Geometry::radial(), MayaFlux::Kinesis::radius_threshold_graph(), MayaFlux::Nexus::Hull::reach(), MayaFlux::Yantra::VisionGpuExecutor::run(), MayaFlux::Yantra::VisionExtractor::sample_points(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_connection_radius(), MayaFlux::Nodes::Network::TopologyOperator::set_connection_radius(), MayaFlux::Nodes::Network::PointCloudNetwork::set_connection_radius(), MayaFlux::Nodes::Network::PhysicsOperator::set_interaction_radius(), MayaFlux::Buffers::LogicProcessor::set_neighbourhood(), MayaFlux::Buffers::InfluxProcessor::set_radius(), MayaFlux::Yantra::VisionExtractor::set_sample_radius(), MayaFlux::Portal::Forma::Element::with_circle(), MayaFlux::Nexus::Fabric::within_radius(), MayaFlux::Kinesis::SpatialIndex< PointT >::within_radius(), and MayaFlux::Buffers::InfluxProcessor::write_tail().