MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ close() [2/2]

MAYAFLUX_API std::vector< float > MayaFlux::Kinesis::Vision::close ( std::span< const float >  mask,
uint32_t  w,
uint32_t  h,
uint32_t  radius 
)

Morphological closing: dilate then erode.

Fills small holes and gaps in foreground regions.

Parameters
maskSingle-channel float span, size must be w * h.
wImage width in pixels.
hImage height in pixels.
radiusStructuring element half-size in pixels.
Returns
Closed binary float vector of length w * h.

Definition at line 133 of file Morphology.cpp.

134{
135 std::vector<float> tmp(static_cast<size_t>(w) * h);
136 std::vector<float> out(tmp.size());
137 close(mask, tmp, out, w, h, radius);
138 return out;
139}
uint32_t h
Definition InkPress.cpp:28
uint32_t radius
void close(std::span< const float > mask, std::span< float > tmp, std::span< float > dst, uint32_t w, uint32_t h, uint32_t radius)
Morphological closing writing into dst.

References close(), h, and radius.

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