MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ erode() [1/2]

MAYAFLUX_API void MayaFlux::Kinesis::Vision::erode ( std::span< const float >  mask,
std::span< float >  dst,
uint32_t  w,
uint32_t  h,
uint32_t  radius 
)

Erosion writing into dst.

Same contract as the returning overload.

Definition at line 85 of file Morphology.cpp.

87{
88 morph_op_into(mask, dst, w, h, radius, false);
89}
uint32_t h
Definition InkPress.cpp:28
uint32_t radius

References h, and radius.

Referenced by close(), erode(), morph_gradient(), open(), and MayaFlux::Kinesis::Vision::VisionExecutor::run().

+ Here is the caller graph for this function: