MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ cleanup_descriptor_resources()

void MayaFlux::Portal::Graphics::ShaderFoundry::cleanup_descriptor_resources ( )
private

Definition at line 685 of file ShaderFoundry.cpp.

686{
687 auto device = get_device();
688
689 m_descriptor_sets.clear();
690
692 m_global_descriptor_manager->cleanup(device);
694 }
695
697 "Cleaned up descriptor resources");
698}
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< DescriptorSetID, DescriptorSetState > m_descriptor_sets
std::shared_ptr< Core::VKDescriptorManager > m_global_descriptor_manager
@ ShaderCompilation
Shader compilation tasks (Portal::Graphics::ShaderCompiler)
@ Portal
High-level user-facing API layer.

References get_device(), m_descriptor_sets, m_global_descriptor_manager, MF_DEBUG, MayaFlux::Journal::Portal, and MayaFlux::Journal::ShaderCompilation.

Referenced by shutdown().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: