MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ add_network()

void MayaFlux::Nodes::NodeGraphManager::add_network ( const std::shared_ptr< Network::NodeNetwork > &  network,
ProcessingToken  token 
)

Add a network to a processing token.

Parameters
networkNetwork to add
tokenProcessing domain (AUDIO_RATE, VISUAL_RATE, etc.)

Networks are processed parallel to RootNodes, managing their own internal node coordination and processing.

Definition at line 449 of file NodeGraphManager.cpp.

451{
452 if (!network) {
453 return;
454 }
455
457
458 network->set_enabled(true);
459
460 if (network->get_output_mode() == Network::NodeNetwork::OutputMode::AUDIO_SINK) {
461 uint32_t channel_mask = network->get_channel_mask();
462
463 if (channel_mask == 0) {
464 channel_mask = 1;
465 network->add_channel_usage(0);
466 }
467
468 auto channels = network->get_registered_channels();
469 m_audio_networks[token].push_back(network);
470
471 for (auto ch : channels) {
475 "Added audio network to token {} channel {}: {} nodes",
476 static_cast<int>(token), ch, network->get_node_count());
477 }
478
479 } else {
480 m_token_networks[token].push_back(network);
481
484 "Added network to token {}: {} nodes, mode={}",
485 static_cast<int>(token),
486 network->get_node_count(),
487 static_cast<int>(network->get_output_mode()));
488 }
489}
#define MF_INFO(comp, ctx,...)
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
@ AUDIO_SINK
Aggregated audio samples sent to output.
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_token_networks
Non-audio networks (token-level processing) For NONE, GRAPHICS_BIND, CUSTOM output modes.
void register_network_global(const std::shared_ptr< Network::NodeNetwork > &network)
Register network globally (like nodes)
void ensure_root_exists(ProcessingToken token, unsigned int channel)
Ensures a root node exists for the given token and channel.
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_audio_networks
Audio-sink networks Only populated for networks with OutputMode::AUDIO_SINK.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References MayaFlux::Nodes::Network::NodeNetwork::AUDIO_SINK, ensure_root_exists(), m_audio_networks, m_token_networks, MF_INFO, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, register_network_global(), and token.

+ Here is the call graph for this function: