MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ m_audio_networks

std::unordered_map<ProcessingToken, std::vector<std::shared_ptr<Network::NodeNetwork> > > MayaFlux::Nodes::NodeGraphManager::m_audio_networks
private

Audio-sink networks Only populated for networks with OutputMode::AUDIO_SINK.

Definition at line 483 of file NodeGraphManager.hpp.

Referenced by add_network(), clear_networks(), get_all_networks(), get_network_count(), get_networks(), process_audio_networks(), remove_network(), reset_audio_network_state(), terminate_active_processing(), and ~NodeGraphManager().